engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
{-# LANGUAGE OverloadedStrings #-}
module HWProtoChecker where
import Data.Maybe
import Control.Monad.Reader
--------------------------------------
import CoreTypes
import Actions
import HandlerUtils
handleCmd_checker :: CmdHandler
handleCmd_checker ["READY"] = return [CheckRecord]
handleCmd_checker ["CHECKED", "FAIL", msg] = do
isChecking <- liftM (isJust . checkInfo) thisClient
if not isChecking then
return []
else
return [CheckFailed msg, ModifyClient $ \c -> c{checkInfo = Nothing}]
handleCmd_checker ("CHECKED" : "OK" : info) = do
isChecking <- liftM (isJust . checkInfo) thisClient
if not isChecking then
return []
else
return [CheckSuccess info, ModifyClient $ \c -> c{checkInfo = Nothing}]
handleCmd_checker _ = return [ProtocolError "Unknown command"]