QTfrontend/hwform.cpp
author displacer
Sun, 12 Nov 2006 22:36:13 +0000
changeset 233 5c3fe8762edc
parent 231 c77b16e48273
child 245 4f6b53b7a567
permissions -rw-r--r--
temporary team names fix

/*
 * Hedgewars, a worms-like game
 * Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QtGui>
#include <QStringList>
#include <QProcess>
#include <QDir>
#include <QPixmap>
#include <QRegExp>
#include <QIcon>
#include <QFile>
#include <QTextStream>

#include "hwform.h"
#include "game.h"
#include "team.h"
#include "netclient.h"
#include "teamselect.h"
#include "gameuiconfig.h"
#include "pages.h"
#include "hwconsts.h"

HWForm::HWForm(QWidget *parent)
	: QMainWindow(parent)
{
	ui.setupUi(this);

	config = new GameUIConfig(this);

	QStringList teamslist = config->GetTeamsList();

	if(teamslist.empty()) {
		HWTeam defaultTeam("DefaultTeam");
		defaultTeam.SaveToFile();
		teamslist.push_back("DefaultTeam");
	}

	for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it )
	{
	  ui.pageMultiplayer->teamsSelect->addTeam(*it);
	  ui.pageOptions->CBTeamName->addItem(*it);
	}

	connect(ui.pageMain->BtnSinglePlayer,	SIGNAL(clicked()),	this, SLOT(GoToSinglePlayer()));
	connect(ui.pageMain->BtnSetup,	SIGNAL(clicked()),	this, SLOT(GoToSetup()));
	connect(ui.pageMain->BtnMultiplayer,	SIGNAL(clicked()),	this, SLOT(GoToMultiplayer()));
	connect(ui.pageMain->BtnDemos,	SIGNAL(clicked()),	this, SLOT(GoToDemos()));
	connect(ui.pageMain->BtnNet,	SIGNAL(clicked()),	this, SLOT(GoToNet()));
	connect(ui.pageMain->BtnInfo,	SIGNAL(clicked()),	this, SLOT(GoToInfo()));
	connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(close()));

	connect(ui.pageLocalGame->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoToMain()));
	connect(ui.pageLocalGame->BtnSimpleGame,	SIGNAL(clicked()),	this, SLOT(SimpleGame()));

	connect(ui.pageEditTeam->BtnTeamSave,	SIGNAL(clicked()),	this, SLOT(TeamSave()));
	connect(ui.pageEditTeam->BtnTeamDiscard,	SIGNAL(clicked()),	this, SLOT(TeamDiscard()));

	connect(ui.pageMultiplayer->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoToMain()));
	connect(ui.pageMultiplayer->BtnStartMPGame,	SIGNAL(clicked()),	this, SLOT(StartMPGame()));

	connect(ui.pagePlayDemo->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoToMain()));
	connect(ui.pagePlayDemo->BtnPlayDemo,	SIGNAL(clicked()),	this, SLOT(PlayDemo()));

	connect(ui.pageOptions->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoToMain()));
	connect(ui.pageOptions->BtnNewTeam,	SIGNAL(clicked()),	this, SLOT(NewTeam()));
	connect(ui.pageOptions->BtnEditTeam,	SIGNAL(clicked()),	this, SLOT(EditTeam()));
	connect(ui.pageOptions->BtnSaveOptions,	SIGNAL(clicked()),	config, SLOT(SaveOptions()));

	connect(ui.pageNet->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoToMain()));
	connect(ui.pageNet->BtnNetConnect,	SIGNAL(clicked()),	this, SLOT(NetConnect()));

	connect(ui.pageNetGame->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoToNetChat()));
	connect(ui.pageNetGame->BtnAddTeam,	SIGNAL(clicked()),	this, SLOT(NetAddTeam()));
	connect(ui.pageNetGame->BtnGo,	SIGNAL(clicked()),	this, SLOT(NetStartGame()));

	connect(ui.pageNetChat->BtnDisconnect, SIGNAL(clicked()), this, SLOT(NetDisconnect()));
	connect(ui.pageNetChat->BtnJoin,	SIGNAL(clicked()),	this, SLOT(NetJoin()));
	connect(ui.pageNetChat->BtnCreate,	SIGNAL(clicked()),	this, SLOT(NetCreate()));

	connect(ui.pageInfo->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoToMain()));

	ui.Pages->setCurrentIndex(ID_PAGE_MAIN);
}

void HWForm::GoToMain()
{
	ui.Pages->setCurrentIndex(ID_PAGE_MAIN);
}

void HWForm::GoToSinglePlayer()
{
	ui.Pages->setCurrentIndex(ID_PAGE_SINGLEPLAYER);
}

void HWForm::GoToSetup()
{
	ui.Pages->setCurrentIndex(ID_PAGE_SETUP);
}

void HWForm::GoToInfo()
{
	ui.Pages->setCurrentIndex(ID_PAGE_INFO);
}

void HWForm::GoToMultiplayer()
{
	QStringList tmNames=config->GetTeamsList();
	QList<HWTeam> teamsList;
	for(QStringList::iterator it=tmNames.begin(); it!=tmNames.end(); it++) {
	  HWTeam team(*it);
	  team.LoadFromFile();
	  team.TeamName=*it; // FIXME: we can have different different teamnames in config files
	  teamsList.push_back(team);
	}
	ui.pageMultiplayer->teamsSelect->resetPlayingTeams(teamsList);
	ui.Pages->setCurrentIndex(ID_PAGE_MULTIPLAYER);
}

void HWForm::GoToDemos()
{
	QDir tmpdir;
	tmpdir.cd(cfgdir->absolutePath());
	tmpdir.cd("Demos");
	tmpdir.setFilter(QDir::Files);
	ui.pagePlayDemo->DemosList->clear();
	ui.pagePlayDemo->DemosList->addItems(tmpdir.entryList(QStringList("*.hwd_1")).replaceInStrings(QRegExp("^(.*).hwd_1"), "\\1"));
	ui.Pages->setCurrentIndex(ID_PAGE_DEMOS);
}

void HWForm::GoToNet()
{
	ui.Pages->setCurrentIndex(ID_PAGE_NET);
}

void HWForm::GoToNetChat()
{
	ui.Pages->setCurrentIndex(ID_PAGE_NETCHAT);
}

void HWForm::NewTeam()
{
	tmpTeam = new HWTeam("unnamed");
	tmpTeam->SetToPage(this);
	ui.Pages->setCurrentIndex(ID_PAGE_SETUP_TEAM);
}

void HWForm::EditTeam()
{
	tmpTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText());
	tmpTeam->LoadFromFile();
	tmpTeam->SetToPage(this);
	ui.Pages->setCurrentIndex(ID_PAGE_SETUP_TEAM);
}

void HWForm::TeamSave()
{
	tmpTeam->GetFromPage(this);
	tmpTeam->SaveToFile();
	delete tmpTeam;
	ui.Pages->setCurrentIndex(ID_PAGE_SETUP);
}

void HWForm::TeamDiscard()
{
	ui.Pages->setCurrentIndex(ID_PAGE_SETUP);
}

void HWForm::SimpleGame()
{
	game = new HWGame(config, ui.pageLocalGame->gameCFG);
	game->StartQuick();
}

void HWForm::PlayDemo()
{
	QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem();
	if (!curritem)
	{
		QMessageBox::critical(this,
				tr("Error"),
				tr("Please, select demo from the list above"),
				tr("OK"));
		return ;
	}
	game = new HWGame(config, 0);
	game->PlayDemo(cfgdir->absolutePath() + "/Demos/" + curritem->text() + ".hwd_1");
}

void HWForm::NetConnect()
{
	hwnet = new HWNet(config);
	connect(hwnet, SIGNAL(Connected()), this, SLOT(GoToNetChat()));
	connect(hwnet, SIGNAL(AddGame(const QString &)), this, SLOT(AddGame(const QString &)));
	connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()));
	connect(hwnet, SIGNAL(ChangeInTeams(const QStringList &)), this, SLOT(ChangeInNetTeams(const QStringList &)));
	hwnet->Connect(ui.pageNet->editIP->text(), 6667, ui.pageNet->editNetNick->text());
	config->SaveOptions();
}

void HWForm::NetDisconnect()
{
	hwnet->Disconnect();
	GoToNet();
}

void HWForm::AddGame(const QString & chan)
{
	ui.pageNetChat->ChannelsList->addItem(chan);
}

void HWForm::NetGameEnter()
{
	ui.Pages->setCurrentIndex(ID_PAGE_NETCFG);
}

void HWForm::NetJoin()
{
	hwnet->JoinGame("#hw");
}

void HWForm::NetCreate()
{
	hwnet->JoinGame("#hw");
}

void HWForm::NetAddTeam()
{
	HWTeam team("DefaultTeam");
	team.LoadFromFile();
	hwnet->AddTeam(team);
}

void HWForm::NetStartGame()
{
	hwnet->StartGame();
}

void HWForm::ChangeInNetTeams(const QStringList & teams)
{
	ui.pageNetGame->listNetTeams->clear();
	ui.pageNetGame->listNetTeams->addItems(teams);
}

void HWForm::StartMPGame()
{
	game = new HWGame(config, ui.pageMultiplayer->gameCFG);
	list<HWTeam> teamslist=ui.pageMultiplayer->teamsSelect->getPlayingTeams();
	for (list<HWTeam>::const_iterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
	  HWTeamTempParams params=ui.pageMultiplayer->teamsSelect->getTeamParams(it->TeamName);
	  game->AddTeam(it->TeamName, params);
	}
	game->StartLocal();
}