QTfrontend/game.cpp
author nemo
Mon, 11 May 2015 13:53:08 -0400
changeset 10942 5d7dd938dedc
parent 10851 f25dad9c3136
child 11046 47a8c19ecb60
permissions -rw-r--r--
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <QApplication>
#include <QClipboard>

#include <QString>
#include <QCheckBox>
#include <QByteArray>
#include <QUuid>
#include <QColor>
#include <QStringListModel>
#include <QTextStream>
#include <utility>

#include "hwform.h"
#include "ui/page/pageoptions.h"
#include "game.h"
#include "hwconsts.h"
#include "gameuiconfig.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "proto.h"
#include "binds.h"
#include "campaign.h"

#include <QTextStream>
#include "ThemeModel.h"

// last game info
QList<QVariant> lastGameStartArgs = QList<QVariant>();
GameType lastGameType = gtNone;
GameCFGWidget * lastGameCfg = NULL;
QString lastGameAmmo = NULL;
TeamSelWidget * lastGameTeamSel = NULL;

QString training, campaign, campaignScript, campaignTeam; // TODO: Cleaner solution?

HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) :
    TCPBase(true, 0),
    ammostr(ammo),
    m_pTeamSelWidget(pTeamSelWidget)
{
    this->config = config;
    this->gamecfg = gamecfg;
    netSuspend = false;

    lastGameCfg = gamecfg;
    lastGameAmmo = ammo;
    lastGameTeamSel = pTeamSelWidget;

    gameState = gsNotStarted;
    gameType = gtNone;
}

HWGame::~HWGame()
{
    SetGameState(gsDestroyed);
}

void HWGame::onClientDisconnect()
{
    switch (gameType)
    {
        case gtDemo:
            // for video recording we need demo anyway
            emit HaveRecord(rtNeither, demo);
            break;
        case gtNet:
            emit HaveRecord(rtDemo, demo);
            break;
        default:
            if (gameState == gsInterrupted || gameState == gsHalted)
                emit HaveRecord(rtSave, demo);
            else if (gameState == gsFinished)
                emit HaveRecord(rtDemo, demo);
            else
                emit HaveRecord(rtNeither, demo);
    }
    SetGameState(gsStopped);
}

void HWGame::commonConfig()
{
    QByteArray buf;
    QString gt;
    switch (gameType)
    {
        case gtDemo:
            gt = "TD";
            break;
        case gtNet:
            gt = "TN";
            break;
        default:
            gt = "TL";
    }
    HWProto::addStringToBuffer(buf, gt);

    buf += gamecfg->getFullConfig();

    if (m_pTeamSelWidget)
    {
        foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams())
        {
            HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber)));
            HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
            HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
            HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
            if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
            HWProto::addStringListToBuffer(buf,
                                           team.teamGameConfig(gamecfg->getInitHealth()));
            ;
        }
    }

    RawSendIPC(buf);
}

void HWGame::SendConfig()
{
    commonConfig();
}

void HWGame::SendQuickConfig()
{
    QByteArray teamscfg;
    ThemeModel * themeModel = DataManager::instance().themeModel();

    HWProto::addStringToBuffer(teamscfg, "TL");
    HWProto::addStringToBuffer(teamscfg, QString("etheme %1")
                               .arg((themeModel->rowCount() > 0) ? themeModel->index(rand() % themeModel->rowCount()).data(ThemeModel::ActualNameRole).toString() : "steel"));
    HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString());

    HWProto::addStringToBuffer(teamscfg, "e$template_filter 2");
    HWProto::addStringToBuffer(teamscfg, "e$feature_size "+QString::number(rand()%18+4));

    HWTeam team1;
    team1.setDifficulty(0);
    team1.setColor(0);
    team1.setNumHedgehogs(4);
    HWNamegen::teamRandomNames(team1,true);
    HWProto::addStringListToBuffer(teamscfg,
                                   team1.teamGameConfig(100));

    HWTeam team2;
    team2.setDifficulty(4);
    team2.setColor(1);
    team2.setNumHedgehogs(4);
    do
        HWNamegen::teamRandomNames(team2,true);
    while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat));
    HWProto::addStringListToBuffer(teamscfg,
                                   team2.teamGameConfig(100));

    HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber)));
    HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber)));
    HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber)));
    HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber)));
    HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
    HWProto::addStringToBuffer(teamscfg, QString("eammstore"));

    RawSendIPC(teamscfg);
}

void HWGame::SendTrainingConfig()
{
    QByteArray traincfg;
    HWProto::addStringToBuffer(traincfg, "TL");
    HWProto::addStringToBuffer(traincfg, "eseed " + QUuid::createUuid().toString());
    HWProto::addStringToBuffer(traincfg, "escript " + training);

    RawSendIPC(traincfg);
}

void HWGame::SendCampaignConfig()
{
    QByteArray campaigncfg;
    HWProto::addStringToBuffer(campaigncfg, "TL");
    HWProto::addStringToBuffer(campaigncfg, "eseed " + QUuid::createUuid().toString());

    HWProto::addStringToBuffer(campaigncfg, "escript " + campaignScript);

    RawSendIPC(campaigncfg);
}

void HWGame::SendNetConfig()
{
    commonConfig();
}

void HWGame::ParseMessage(const QByteArray & msg)
{
    switch(msg.at(1))
    {
        case '?':
        {
            SendIPC("!");
            break;
        }
        case 'C':
        {
            switch (gameType)
            {
                case gtLocal:
                {
                    SendConfig();
                    break;
                }
                case gtQLocal:
                {
                    SendQuickConfig();
                    break;
                }
                case gtNone:
                case gtSave:
                case gtDemo:
                    break;
                case gtNet:
                {
                    SendNetConfig();
                    break;
                }
                case gtTraining:
                {
                    SendTrainingConfig();
                    break;
                }
                case gtCampaign:
                {
                    SendCampaignConfig();
                    break;
                }
            }
            break;
        }
        case 'E':
        {
            int size = msg.size();
            emit ErrorMessage(
                tr("A Fatal ERROR occured! - The game engine had to stop.\n\n"
                "We are very sorry for the inconvenience :(\n\n"
                "If this keeps happening, please click the '%1' button in the main menu!\n\n"
                "Last two engine messages:\n%2")
                .arg("Feedback")
                .arg(QString::fromUtf8(msg.mid(2).left(size - 4))));
            return;
        }
        case 'y':
        {
            // copy string to clipboard
            QApplication::clipboard()->setText(QString::fromUtf8(msg.mid(2)));
            break;
        }
        case 'Y':
        {
            // paste clipboard to game
            SendIPC(QString("Y").toAscii() + QApplication::clipboard()->text().toUtf8().left(250).replace('\n', ' '));
            break;
        }
        case 'i':
        {
            emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
            break;
        }
        case 'Q':
        {
            SetGameState(gsInterrupted);
            break;
        }
        case 'q':
        {
            SetGameState(gsFinished);
            break;
        }
        case 'H':
        {
            SetGameState(gsHalted);
            break;
        }
        case 's':
        {
            int size = msg.size();
            QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
            emit SendChat(msgbody);
            QByteArray buf;
            HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20");
            demo.append(buf);
            break;
        }
        case 'b':
        {
            int size = msg.size();
            QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
            emit SendTeamMessage(msgbody);
            break;
        }
        case 'V':
        {
            if (msg.at(2) == '?')
                sendCampaignVar(msg.right(msg.size() - 3));
            else if (msg.at(2) == '!')
                writeCampaignVar(msg.right(msg.size() - 3));
            break;
        }
        case 'W':
        {
            // fetch new window resolution via IPC and save it in the settings
            int size = msg.size();
            QString newResolution = QString().append(msg.mid(2)).left(size - 4);
            QStringList wh = newResolution.split('x');
            config->Form->ui.pageOptions->windowWidthEdit->setValue(wh[0].toInt());
            config->Form->ui.pageOptions->windowHeightEdit->setValue(wh[1].toInt());
            break;
        }
        case '~':
        {
            int size = msg.size();
            QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
            emit SendConsoleCommand(msgbody);
            break;
        }
        default:
        {
            if (gameType == gtNet && !netSuspend)
                m_netSendBuffer.append(msg);

            demo.append(msg);
        }
    }
}

void HWGame::FromNet(const QByteArray & msg)
{
    RawSendIPC(msg);
}

void HWGame::FromNetChat(const QString & msg)
{
    QByteArray buf;
    HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20");
    RawSendIPC(buf);
}

void HWGame::onClientRead()
{
    quint8 msglen;
    quint32 bufsize;
    while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
            ((msglen = readbuffer.data()[0]) < bufsize))
    {
        QByteArray msg = readbuffer.left(msglen + 1);
        readbuffer.remove(0, msglen + 1);
        ParseMessage(msg);
    }

    flushNetBuffer();
}

void HWGame::flushNetBuffer()
{
    if(m_netSendBuffer.size())
    {
        emit SendNet(m_netSendBuffer);

        m_netSendBuffer.clear();
    }
}

QStringList HWGame::getArguments()
{
    QStringList arguments;
    std::pair<QRect, QRect> resolutions = config->vid_ResolutionPair();
    QString nick = config->netNick().toUtf8().toBase64();

    arguments << "--internal"; //Must be passed as first argument
    arguments << "--port";
    arguments << QString("%1").arg(ipc_port);
    arguments << "--prefix";
    arguments << datadir->absolutePath();
    arguments << "--user-prefix";
    arguments << cfgdir->absolutePath();
    arguments << "--locale";
    arguments << tr("en.txt");
    arguments << "--frame-interval";
    arguments << QString::number(config->timerInterval());
    arguments << "--volume";
    arguments << QString::number(config->volume());
    arguments << "--fullscreen-width";
    arguments << QString::number(resolutions.first.width());
    arguments << "--fullscreen-height";
    arguments << QString::number(resolutions.first.height());
    arguments << "--width";
    arguments << QString::number(resolutions.second.width());
    arguments << "--height";
    arguments << QString::number(resolutions.second.height());
    arguments << "--raw-quality";
    arguments << QString::number(config->translateQuality());
    arguments << "--stereo";
    arguments << QString::number(config->stereoMode());
    if (config->vid_Fullscreen())
        arguments << "--fullscreen";
    if (config->isShowFPSEnabled())
        arguments << "--showfps";
    if (config->isAltDamageEnabled())
        arguments << "--altdmg";
    if (!config->isSoundEnabled())
        arguments << "--nosound";
    if (!config->isMusicEnabled())
        arguments << "--nomusic";
    if (!nick.isEmpty()) {
        arguments << "--nick";
        arguments << nick;
    }

    if (!config->Form->ui.pageOptions->CBTeamTag->isChecked())
        arguments << "--no-teamtag";
    if (!config->Form->ui.pageOptions->CBHogTag->isChecked())
        arguments << "--no-hogtag";
    if (!config->Form->ui.pageOptions->CBHealthTag->isChecked())
        arguments << "--no-healthtag";
    if (config->Form->ui.pageOptions->CBTagOpacity->isChecked())
        arguments << "--translucent-tags";

    return arguments;
}

void HWGame::PlayDemo(const QString & demofilename, bool isSave)
{
    gameType = isSave ? gtSave : gtDemo;
    QFile demofile(demofilename);
    if (!demofile.open(QIODevice::ReadOnly))
    {
        emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
        return ;
    }

    // read demo
    toSendBuf = demofile.readAll();

    // run engine
    demo.clear();
    Start(false);
    SetGameState(gsStarted);
}

void HWGame::StartNet()
{
    gameType = gtNet;
    demo.clear();
    Start(false);
    SetGameState(gsStarted);
}

void HWGame::StartLocal()
{
    lastGameStartArgs.clear();
    lastGameType = gtLocal;

    gameType = gtLocal;
    demo.clear();
    Start(false);
    SetGameState(gsStarted);
}

void HWGame::StartQuick()
{
    lastGameStartArgs.clear();
    lastGameType = gtQLocal;

    gameType = gtQLocal;
    demo.clear();
    Start(false);
    SetGameState(gsStarted);
}

void HWGame::StartTraining(const QString & file)
{
    lastGameStartArgs.clear();
    lastGameStartArgs.append(file);
    lastGameType = gtTraining;

    gameType = gtTraining;
    training = "Missions/Training/" + file + ".lua";
    demo.clear();
    Start(false);
    SetGameState(gsStarted);
}

void HWGame::StartCampaign(const QString & camp, const QString & campScript, const QString & campTeam)
{
    lastGameStartArgs.clear();
    lastGameStartArgs.append(camp);
    lastGameStartArgs.append(campScript);
    lastGameStartArgs.append(campTeam);
    lastGameType = gtCampaign;

    gameType = gtCampaign;
    campaign = camp;
    campaignScript = "Missions/Campaign/" + camp + "/" + campScript;
    campaignTeam = campTeam;
    demo.clear();
    Start(false);
    SetGameState(gsStarted);
}

void HWGame::SetGameState(GameState state)
{
    gameState = state;
    emit GameStateChanged(state);
    if (gameType == gtCampaign)
    {
      emit CampStateChanged(1);
    }
}

void HWGame::abort()
{
    QByteArray buf;
    HWProto::addStringToBuffer(buf, QString("efinish"));
    RawSendIPC(buf);
}

void HWGame::sendCampaignVar(const QByteArray &varToSend)
{
    QString varToFind = QString::fromUtf8(varToSend);
    QSettings teamfile(QString("physfs://Teams/%1.hwt").arg(campaignTeam), QSettings::IniFormat, 0);
    teamfile.setIniCodec("UTF-8");
    QString varValue = teamfile.value("Campaign " + campaign + "/" + varToFind, "").toString();
    QByteArray command;
    HWProto::addStringToBuffer(command, "V." + varValue);
    RawSendIPC(command);
}

void HWGame::writeCampaignVar(const QByteArray & varVal)
{
    int i = varVal.indexOf(" ");
    if(i < 0)
        return;

    QString varToWrite = QString::fromUtf8(varVal.left(i));
    QString varValue = QString::fromUtf8(varVal.mid(i + 1));

    QSettings teamfile(QString("physfs://Teams/%1.hwt").arg(campaignTeam), QSettings::IniFormat, 0);
    teamfile.setIniCodec("UTF-8");
    teamfile.setValue("Campaign " + campaign + "/" + varToWrite, varValue);
}