gameServer/CMakeLists.txt
author nemo
Mon, 11 May 2015 13:53:08 -0400
changeset 10942 5d7dd938dedc
parent 10109 91d126fbd7bd
child 11838 8f730ba4ca3c
permissions -rw-r--r--
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.


include(${CMAKE_MODULE_PATH}/utils.cmake)

find_package_or_disable(GHC NOSERVER)

include(${CMAKE_MODULE_PATH}/CheckHaskellModuleExists.cmake)

check_haskell_module_exists("Control.Exception" mask 1 base)
check_haskell_module_exists("Data.Map" size 1 containers)
check_haskell_module_exists("Data.Vector" length 1 vector)
check_haskell_module_exists("Data.ByteString" pack 1 bytestring)
check_haskell_module_exists("Text.Show.ByteString" putDigit 1 bytestring-show)
check_haskell_module_exists("Network.BSD" getHostName 0 network)
check_haskell_module_exists("Data.Time" getCurrentTime 0 time)
check_haskell_module_exists("Control.Monad.State" fix 1 mtl)
check_haskell_module_exists("Codec.Binary.Base64" encode 1 dataenc)
check_haskell_module_exists("System.Log.Logger" warningM 1 hslogger)
check_haskell_module_exists("System.Process" createProcess 3 process)
check_haskell_module_exists("Data.ByteString.Lazy.UTF8" decode 1 utf8-string)
check_haskell_module_exists("Data.Digest.Pure.SHA" sha1 1 SHA)
check_haskell_module_exists("System.Entropy" openHandle 0 entropy)
check_haskell_module_exists("Codec.Compression.Zlib" decompress 1 zlib)
check_haskell_module_exists("System.Random" getStdGen 0 random)

# this one needs type signatures to work
# check_haskell_module_exists("Control.DeepSeq" deepseq 2 deepseq)



set(hwserver_sources
    OfficialServer/DBInteraction.hs
    Actions.hs
    ClientIO.hs
    ConfigFile.hs
    Consts.hs
    CoreTypes.hs
    EngineInteraction.hs
    FloodDetection.hs
    HWProtoCore.hs
    HWProtoInRoomState.hs
    HWProtoLobbyState.hs
    HWProtoNEState.hs
    HandlerUtils.hs
    JoinsMonitor.hs
    NetRoutines.hs
    Opts.hs
    RoomsAndClients.hs
    ServerCore.hs
    ServerState.hs
    Store.hs
    Utils.hs
    Votes.hs
    hedgewars-server.hs
    )

set(hwserv_main ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars-server.hs)

set(ghc_flags
    --make ${hwserv_main}
    -i${CMAKE_CURRENT_SOURCE_DIR}
    -o ${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}
    -odir ${CMAKE_CURRENT_BINARY_DIR}
    -hidir ${CMAKE_CURRENT_BINARY_DIR}
    ${haskell_flags})

add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}"
        COMMAND "${GHC_EXECUTABLE}"
        ARGS ${ghc_flags}
        MAIN_DEPENDENCY ${hwserv_main}
        DEPENDS ${hwserver_sources}
        )

add_custom_target(hedgewars-server ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}")

install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})