misc/theme_editor.html
author Stepan777 <stepik-777@mail.ru>
Fri, 08 Jun 2012 02:52:35 +0400
changeset 7198 5debd5fe526e
parent 5543 5e597b725316
child 10017 de822cd3df3a
permissions -rw-r--r--
1. Add IFDEFs for video recording 2. Options for video recording were hardcoded in engine, now they are hardcoded in frontend and passed to engine thru command line (later it will be possible to change them in frontend)

<!doctype html>
<html>
    <head>
        <title>Hedgewars Theme Editor</title>
        <script type="text/javascript">
            var sky, clouds, horizont, water, land, border;
            var skyColor, waterTopColor, waterBottomColor;
            var elements = 7;
            var landArray;
            
            function landFunction(x){
                return 384 - 192 * Math.sin(x * Math.PI/512);
            }
            
            function tryToDraw(){
                if (--elements <= 0) {
                    draw();
                }
            }
        
            function load(){
                    var canvas = document.getElementById('preview');
                    if (canvas.getContext){
                        var ctx = canvas.getContext('2d');
                    
                        ctx.fillStyle = '#0b294b';
                        ctx.fillRect(0, 0, 512, 384);
                        
                        ctx.font = "40pt Arial";
                        ctx.fillStyle = '#2b7bd5';
                        ctx.fillText('Loading Images...', 32, 212);
                    }
                    
                    sky = new Image();
                    sky.onload = tryToDraw;
                    sky.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/Sky.png';
          
                    clouds = new Image();
                    clouds.onload = tryToDraw;
                    clouds.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/Clouds.png';
          
                    horizont = new Image();
                    horizont.onload = tryToDraw;
                    horizont.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/horizont.png';
          
                    land = new Image();
                    land.onload = tryToDraw;
                    land.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/LandTex.png';
          
                    border = new Image();
                    border.onload = tryToDraw;
                    border.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/Border.png';
          
                    water = new Image();
                    water.onload = tryToDraw;
                    water.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/BlueWater.png';
                    
                    landArray = new Array(512);
                    for (var x = 0; x < landArray.length; x++)
                        landArray[x] = landFunction(x);
                    
                    skyColor = '#131252';
                    document.getElementById('skyColor').value = skyColor;
                    
                    waterTopColor = '#555C9D';
                    document.getElementById('waterTopColor').value = waterTopColor;
                    
                    waterBottomColor = '#343C7D';
                    document.getElementById('waterBottomColor').value = waterBottomColor;
                    
                    tryToDraw();
            }
            
            function draw(){
                var canvas = document.getElementById('preview');
                if (canvas.getContext){
                    var ctx = canvas.getContext('2d');
                    
                    ctx.fillStyle = skyColor;
                    ctx.fillRect(0, 0, 512, 384);
                    
                    ctx.drawImage(sky, 0, 64, 512, 256);
          
                    for (var i = 0; i < 4; i++)
                        ctx.drawImage(clouds, 0, i * 128, 256, 128, i * 128, 64, 128, 64);
          
                    ctx.drawImage(horizont, 0, 192, 512, 128);
                    
                    ctx.save();
                    
                    ctx.beginPath();
                    ctx.moveTo(0, 384);
                    for (var x = 0; x < landArray.length; x++)
                        ctx.lineTo(x, landArray[x]);
                    ctx.clip();
                    
                    for (var i = 0; i < 2; i++)
                    	for (var k = 0; k < 2; k++)
                    		ctx.drawImage(land, i * 320, k * 240, 320, 240);
                    
                    ctx.restore();
                    
                    var k = 0;
                    for (var x = 0; x < landArray.length; x++) {
                        if (++k == 64)
                            k = 0;
                        ctx.drawImage(border, k, 0, 2, 16, x, landArray[x] - 4, 1, 8);
                    }
                        
                    
                    var gradient = ctx.createLinearGradient(0, 320, 0, 384);
                    gradient.addColorStop(0, waterTopColor);
                    gradient.addColorStop(1, waterBottomColor);
                    ctx.fillStyle = gradient;
                    ctx.fillRect(0, 320, 512, 384);
          
                    for (var i = 0; i < 8; i++)
                        ctx.drawImage(water, i * 64, 308, 64, 24);
                }
            }
        </script>
        <style type="text/css">
            canvas { border: 1px solid black; }
        </style>
    </head>
    <body onload="load();">
        <h1>Hedgewars Theme editor</h1>
        <canvas id="preview" width="512" height="384">Sorry, your browser does not support Canvas.</canvas><br>
        <table>
        <tr><td>Sky:</td><td>
        <input id="sky" type="file" accept="image/png" onchange="sky.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Sky Color:</td><td>
        <input id="skyColor" type="color" onchange="skyColor = this.value; draw()"></input>
        </td></tr>
        <tr><td>Clouds:</td><td>
        <input id="clouds" type="file" accept="image/png" onchange="clouds.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Horizont:</td><td>
        <input id="horizont" type="file" accept="image/png" onchange="horizont.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Land:</td><td>
        <input id="land" type="file" accept="image/png" onchange="land.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Border:</td><td>
        <input id="border" type="file" accept="image/png" onchange="border.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Water:</td><td>
        <input id="water" type="file" accept="image/png" onchange="water.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Water Top Color:</td><td>
        <input id="waterTopColor" type="color" onchange="waterTopColor = this.value; draw()"></input>
        </td></tr>
        <tr><td>Water Bottom Color:</td><td>
        <input id="waterBottomColor" type="color" onchange="waterBottomColor = this.value; draw()"></input>
        </td></tr>
        </table>
    </body>
</html>