project_files/HedgewarsMobile/Classes/MainMenuViewController.m
author Stepan777 <stepik-777@mail.ru>
Fri, 08 Jun 2012 02:52:35 +0400
changeset 7198 5debd5fe526e
parent 6869 a187c280dd3d
child 7698 cd73d1ddde28
permissions -rw-r--r--
1. Add IFDEFs for video recording 2. Options for video recording were hardcoded in engine, now they are hardcoded in frontend and passed to engine thru command line (later it will be possible to change them in frontend)

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */


#import "MainMenuViewController.h"
#import "GameConfigViewController.h"
#import "SettingsContainerViewController.h"
#import "AboutViewController.h"
#import "SavedGamesViewController.h"
#import "RestoreViewController.h"
#import "MissionTrainingViewController.h"
#import "Appirater.h"
#import "ServerProtocolNetwork.h"
#import "GameInterfaceBridge.h"


@implementation MainMenuViewController
@synthesize gameConfigViewController, settingsViewController, aboutViewController, savedGamesViewController,
            restoreViewController, missionsViewController;

-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
    return rotationManager(interfaceOrientation);
}

#pragma mark -
-(void) viewDidLoad {
    self.view.frame = [[UIScreen mainScreen] safeBounds];
    [super viewDidLoad];

    // get the app's version
    NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleVersionKey];

    // get the version number that we've been tracking
    NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
    NSString *trackingVersion = [userDefaults stringForKey:@"HedgeVersion"];

    if (trackingVersion == nil || [trackingVersion isEqualToString:version] == NO) {
        // remove any reminder of previous games as saves are going to be wiped out
        [userDefaults setObject:@"" forKey:@"savedGamePath"];
        // update the tracking version with the new one
        [userDefaults setObject:version forKey:@"HedgeVersion"];
        [userDefaults synchronize];

        [CreationChamber createFirstLaunch];
    }

    // prompt for restoring any previous game
    NSString *saveString = [userDefaults objectForKey:@"savedGamePath"];
    if (saveString != nil && [saveString isEqualToString:@""] == NO && [[userDefaults objectForKey:@"saveIsValid"] boolValue]) {
        if (self.restoreViewController == nil) {
            NSString *xibName = [@"RestoreViewController-" stringByAppendingString:(IS_IPAD() ? @"iPad" : @"iPhone")];
            RestoreViewController *restored = [[RestoreViewController alloc] initWithNibName:xibName bundle:nil];
            if ([restored respondsToSelector:@selector(setModalPresentationStyle:)])
                restored.modalPresentationStyle = UIModalPresentationFormSheet;
            self.restoreViewController = restored;
            [restored release];
        }
        [self performSelector:@selector(presentModalViewController:animated:) withObject:self.restoreViewController afterDelay:0.25];
    } else {
        // let's not prompt for rating when app crashed >_>
        [Appirater appLaunched];
    }

    /*
    [ServerProtocolNetwork openServerConnection];
    */
}

-(void) viewWillAppear:(BOOL)animated {
    [[AudioManagerController mainManager] playBackgroundMusic];
    [super viewWillAppear:animated];
}

#pragma mark -
-(IBAction) switchViews:(id) sender {
    UIButton *button = (UIButton *)sender;
    UIAlertView *alert;
    NSString *xib = nil;
    NSString *debugStr = nil;

    [[AudioManagerController mainManager] playClickSound];
    switch (button.tag) {
        case 0:
            if (nil == self.gameConfigViewController) {
                xib = IS_IPAD() ? @"GameConfigViewController-iPad" : @"GameConfigViewController-iPhone";

                GameConfigViewController *gcvc = [[GameConfigViewController alloc] initWithNibName:xib bundle:nil];
                gcvc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
                self.gameConfigViewController = gcvc;
                [gcvc release];
            }
            [self presentModalViewController:self.gameConfigViewController animated:YES];
            break;
        case 2:
            if (nil == self.settingsViewController) {
                SettingsContainerViewController *svrc = [[SettingsContainerViewController alloc] initWithNibName:nil bundle:nil];
                svrc.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
                self.settingsViewController = svrc;
                [svrc release];
            }
            [self presentModalViewController:self.settingsViewController animated:YES];
            break;
        case 3:
#ifdef DEBUG
            if ([[NSFileManager defaultManager] fileExistsAtPath:DEBUG_FILE()])
                debugStr = [[NSString alloc] initWithContentsOfFile:DEBUG_FILE()];
            else
                debugStr = [[NSString alloc] initWithString:@"Here be log"];
            UITextView *scroll = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.height, self.view.frame.size.width)];
            scroll.text = debugStr;
            [debugStr release];
            scroll.editable = NO;

            UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
            [btn addTarget:scroll action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside];
            btn.backgroundColor = [UIColor blackColor];
            btn.frame = CGRectMake(self.view.frame.size.height-70, 0, 70, 70);
            [scroll addSubview:btn];
            [self.view addSubview:scroll];
            [scroll release];
#else
            debugStr = debugStr; // prevent compiler warning
            if (nil == self.aboutViewController) {
                AboutViewController *about = [[AboutViewController alloc] initWithNibName:@"AboutViewController" bundle:nil];
                about.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
                if ([about respondsToSelector:@selector(setModalPresentationStyle:)])
                     about.modalPresentationStyle = UIModalPresentationFormSheet;
                self.aboutViewController = about;
                [about release];
            }
            [self presentModalViewController:self.aboutViewController animated:YES];
#endif
            break;
        case 4:
            if (nil == self.savedGamesViewController) {
                SavedGamesViewController *savedgames = [[SavedGamesViewController alloc] initWithNibName:@"SavedGamesViewController" bundle:nil];
                savedgames.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
                if ([savedgames respondsToSelector:@selector(setModalPresentationStyle:)])
                    savedgames.modalPresentationStyle = UIModalPresentationPageSheet;
                self.savedGamesViewController = savedgames;
                [savedgames release];
            }
            [self presentModalViewController:self.savedGamesViewController animated:YES];
            break;
        case 5:
            if (nil == self.missionsViewController) {
                xib = IS_IPAD() ? @"MissionTrainingViewController-iPad" : @"MissionTrainingViewController-iPhone";
                MissionTrainingViewController *missions = [[MissionTrainingViewController alloc] initWithNibName:xib bundle:nil];
                missions.modalTransitionStyle = IS_IPAD() ? UIModalTransitionStyleCoverVertical : UIModalTransitionStyleCrossDissolve;
                if ([missions respondsToSelector:@selector(setModalPresentationStyle:)])
                    missions.modalPresentationStyle = UIModalPresentationPageSheet;
                self.missionsViewController = missions;
                [missions release];
            }
            [self presentModalViewController:self.missionsViewController animated:YES];
            break;
        case 6:
            [GameInterfaceBridge registerCallingController:self];
            [GameInterfaceBridge startSimpleGame];
            break;
        default:
            alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
                                               message:@"Sorry, this feature is not yet implemented"
                                              delegate:nil
                                     cancelButtonTitle:@"Well, don't worry"
                                     otherButtonTitles:nil];
            [alert show];
            [alert release];
            break;
    }
}

#pragma mark -
-(void) viewDidUnload {
    self.gameConfigViewController = nil;
    self.settingsViewController = nil;
    self.aboutViewController = nil;
    self.savedGamesViewController = nil;
    self.restoreViewController = nil;
    self.missionsViewController = nil;
    MSG_DIDUNLOAD();
    [super viewDidUnload];
}

-(void) didReceiveMemoryWarning {
    if (self.settingsViewController.view.superview == nil)
        self.settingsViewController = nil;
    if (self.gameConfigViewController.view.superview == nil)
        self.gameConfigViewController = nil;
    if (self.aboutViewController.view.superview == nil)
        self.aboutViewController = nil;
    if (self.savedGamesViewController.view.superview == nil)
        self.savedGamesViewController = nil;
    if (self.restoreViewController.view.superview == nil)
        self.restoreViewController = nil;
    if (self.missionsViewController.view.superview == nil)
        self.missionsViewController = nil;
    MSG_MEMCLEAN();
    [super didReceiveMemoryWarning];
}

-(void) dealloc {
    releaseAndNil(settingsViewController);
    releaseAndNil(gameConfigViewController);
    releaseAndNil(aboutViewController);
    releaseAndNil(savedGamesViewController);
    releaseAndNil(restoreViewController);
    releaseAndNil(missionsViewController);
    [super dealloc];
}

@end