overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
/*
* Copyright (C) 2008 Remko Troncon
*/
#ifndef AUTOUPDATER_H
#define AUTOUPDATER_H
class AutoUpdater
{
public:
virtual ~AutoUpdater();
virtual void checkForUpdates() = 0;
virtual void checkForUpdatesNow() = 0;
};
#endif