overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
[package]
name = "hwrunner"
version = "0.1.0"
authors = ["Hedgewars Project"]
edition = "2018"
[dependencies]
gfx = "0.17"
glutin = "0.18"
gfx_window_glutin = "0.26"
lib-hedgewars-engine = { path = "../lib-hedgewars-engine" }