Make sure AI doesn't skip after collecting ammo. Fixes
bug #796
import QtQuick 2.7
import Hedgewars.Engine 1.0
Page1Form {
focus: true
property HWEngine hwEngine
property NetSession netSession
Component {
id: hwEngineComponent
HWEngine {
engineLibrary: "./libhedgewars_engine.so"
previewAcceptor: PreviewAcceptor
onPreviewImageChanged: previewImage.source = "image://preview/image"
onPreviewIsRendering: previewImage.source = "qrc:/res/iconTime.png"
}
}
Component {
id: netSessionComponent
NetSession {
nickname: "test0272"
url: "hwnet://gameserver.hedgewars.org:46632"
}
}
Component.onCompleted: {
hwEngine = hwEngineComponent.createObject()
}
tickButton {
onClicked: {
tickButton.visible = false
gameView.tick(100)
}
}
gameButton {
visible: !gameView.engineInstance
onClicked: {
var engineInstance = hwEngine.runQuickGame()
gameView.engineInstance = engineInstance
}
}
button1 {
visible: !gameView.engineInstance
onClicked: {
hwEngine.getPreview()
}
}
netButton.onClicked: {
netSession = netSessionComponent.createObject()
netSession.open()
}
Keys.onPressed: {
if (event.key === Qt.Key_Enter)
gameView.engineInstance.longEvent(Engine.Attack, Engine.Set)
}
Keys.onReleased: {
if (event.key === Qt.Key_Enter)
gameView.engineInstance.longEvent(Engine.Attack, Engine.Unset)
}
}