qmlfrontend/Page1.qml
author Wuzzy <Wuzzy2@mail.ru>
Mon, 07 Oct 2019 14:18:31 +0200
changeset 15442 6031c0cfec89
parent 15217 b32c52c76977
child 15891 d52f5d8e75e6
permissions -rw-r--r--
Make sure AI doesn't skip after collecting ammo. Fixes bug #796

import QtQuick 2.7
import Hedgewars.Engine 1.0

Page1Form {
  focus: true

  property HWEngine hwEngine
  property NetSession netSession

  Component {
    id: hwEngineComponent

    HWEngine {
      engineLibrary: "./libhedgewars_engine.so"
      previewAcceptor: PreviewAcceptor
      onPreviewImageChanged: previewImage.source = "image://preview/image"
      onPreviewIsRendering: previewImage.source = "qrc:/res/iconTime.png"
    }
  }

  Component {
    id: netSessionComponent

    NetSession {
      nickname: "test0272"
      url: "hwnet://gameserver.hedgewars.org:46632"
    }
  }

  Component.onCompleted: {
    hwEngine = hwEngineComponent.createObject()
  }

  tickButton {
    onClicked: {
      tickButton.visible = false
      gameView.tick(100)
    }
  }
  gameButton {
    visible: !gameView.engineInstance
    onClicked: {
      var engineInstance = hwEngine.runQuickGame()
      gameView.engineInstance = engineInstance
    }
  }
  button1 {
    visible: !gameView.engineInstance
    onClicked: {
      hwEngine.getPreview()
    }
  }
  netButton.onClicked: {
    netSession = netSessionComponent.createObject()
    netSession.open()
  }

  Keys.onPressed: {
    if (event.key === Qt.Key_Enter)
      gameView.engineInstance.longEvent(Engine.Attack, Engine.Set)
  }

  Keys.onReleased: {
    if (event.key === Qt.Key_Enter)
      gameView.engineInstance.longEvent(Engine.Attack, Engine.Unset)
  }
}