QTfrontend/netserver.cpp
author displacer
Sun, 21 Jan 2007 21:27:07 +0000
changeset 354 60e4af0a4375
parent 352 4665bfe25470
child 382 e7220e48ead1
permissions -rw-r--r--
network to local teams map, addteams from server before team config bug, fixed some segfaults

/*
 * Hedgewars, a worms-like game
 * Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "netserver.h"

#include <QTcpServer>
#include <QTcpSocket>
#include <QMessageBox>

#include <algorithm>

#include <QDebug>

const quint16 HWNetServer::ds_port=46631;

extern char delimeter;

void HWNetServer::StartServer()
{
  IPCServer = new QTcpServer(this);
  if (!IPCServer->listen(QHostAddress::Any, ds_port)) {
    QMessageBox::critical(0, tr("Error"),
			  tr("Unable to start the server: %1.")
			  .arg(IPCServer->errorString()));
  }

  connect(IPCServer, SIGNAL(newConnection()), this, SLOT(NewConnection()));
}

void HWNetServer::StopServer()
{
  IPCServer->close();
}

void HWNetServer::NewConnection()
{
  QTcpSocket* client = IPCServer->nextPendingConnection();
  if(!client) return;
  connclients.push_back(new HWConnectedClient(this, client));
  connect(connclients.back(), SIGNAL(HWClientDisconnected(HWConnectedClient*)),
	  this, SLOT(ClientDisconnect(HWConnectedClient*)));
}

void HWNetServer::ClientDisconnect(HWConnectedClient* client)
{
  QList<HWConnectedClient*>::iterator it=std::find(connclients.begin(), connclients.end(), client);
  for(QList<QStringList>::iterator tmIt=(*it)->m_teamsCfg.begin(); tmIt!=(*it)->m_teamsCfg.end(); ++tmIt) {
    sendOthers(*it, QString("REMOVETEAM:")+delimeter+*(tmIt->begin()));
  }
  connclients.erase(it);
  //teamChanged();
}

QString HWNetServer::getRunningHostName() const
{
  return IPCServer->serverAddress().toString();
}

quint16 HWNetServer::getRunningPort() const
{
  return ds_port;
}

HWConnectedClient* HWNetServer::getChiefClient() const
{
  for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) {
    // watch for first fully connected client (with confirmed nick)
    if((*it)->getClientNick()!="") return *it;
  }
  return 0;
}

bool HWNetServer::isChiefClient(HWConnectedClient* cl) const
{
  return getChiefClient()==cl;
}

QMap<QString, QStringList> HWNetServer::getGameCfg() const
{
  for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) {
    if(isChiefClient(*it)) {
      return (*it)->m_gameCfg;
    }
  }
  // error happened if we are here
  return QMap<QString, QStringList>();
}

bool HWNetServer::haveNick(const QString& nick) const
{
  for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) {
    if((*it)->getClientNick()==nick) {
      return true;
    }
  }
  return false;
}

QList<QStringList> HWNetServer::getTeamsConfig() const
{
  QList<QStringList> lst;
  for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) {
    try {
      lst+=(*it)->getTeamNames();
    } catch(HWConnectedClient::NoTeamNameException& e) {
    }
  }
  return lst;
}

bool HWNetServer::shouldStart(HWConnectedClient* client)
{
  QList<HWConnectedClient*>::iterator it=std::find(connclients.begin(), connclients.end(), client);
  if(it==connclients.end() || *it!=client) return false;
  for(it=connclients.begin(); it!=connclients.end(); ++it) {
    if(!(*it)->isReady()) return false;
  }
  return true;
}

QString HWNetServer::prepareConfig(QStringList lst)
{
  QString msg=lst.join((QString)delimeter)+delimeter;
  for(QList<HWConnectedClient*>::iterator it=connclients.begin(); it!=connclients.end(); ++it) {
    if(!(*it)->isReady()) continue;
    msg+=(*it)->getHedgehogsDescription()+delimeter;
  }
  qDebug() << msg;
  return msg;
}

void HWNetServer::sendAll(QString gameCfg)
{
  for(QList<HWConnectedClient*>::iterator it=connclients.begin(); it!=connclients.end(); ++it) {
    (*it)->RawSendNet(gameCfg);
  }
}

void HWNetServer::sendOthers(HWConnectedClient* this_cl, QString gameCfg)
{
  for(QList<HWConnectedClient*>::iterator it=connclients.begin(); it!=connclients.end(); ++it) {
    if(*it==this_cl) continue;
    (*it)->RawSendNet(gameCfg);
  }
}

HWConnectedClient::HWConnectedClient(HWNetServer* hwserver, QTcpSocket* client) :
  readyToStart(false),
  m_hwserver(hwserver),
  m_client(client)
{
  connect(client, SIGNAL(disconnected()), this, SLOT(ClientDisconnect()));
  connect(client, SIGNAL(readyRead()), this, SLOT(ClientRead()));
}

HWConnectedClient::~HWConnectedClient()
{
}

void HWConnectedClient::ClientDisconnect()
{
  emit(HWClientDisconnected(this));
}

void HWConnectedClient::ClientRead()
{
  try {
    while (m_client->canReadLine()) {
      ParseLine(m_client->readLine().trimmed());
    }
  } catch(ShouldDisconnectException& e) {
    m_client->close();
  }
}

void HWConnectedClient::ParseLine(const QByteArray & line)
{
  QString msg = QString::fromUtf8 (line.data(), line.size());

  qDebug() << "line " << msg << " received";

  QStringList lst = msg.split(delimeter);
  if(!lst.size()) return;
  if (lst[0] == "NICK") {
    if(lst.size()<2) return;
    if(m_hwserver->haveNick(lst[1])) {
      RawSendNet(QString("ERRONEUSNICKNAME"));
      throw ShouldDisconnectException();
    }

    client_nick=lst[1];
    qDebug() << "send connected";
    RawSendNet(QString("CONNECTED"));
    if(m_hwserver->isChiefClient(this)) RawSendNet(QString("CONFIGASKED"));
    else {
      RawSendNet(QString("SLAVE"));
      // send teams
      QList<QStringList> team_conf=m_hwserver->getTeamsConfig();
      for(QList<QStringList>::iterator tmit=team_conf.begin(); tmit!=team_conf.end(); ++tmit) {
	RawSendNet(QString("ADDTEAM:")+delimeter+tmit->join(QString(delimeter)));
      }
      // send config
      QMap<QString, QStringList> conf=m_hwserver->getGameCfg();
      for(QMap<QString, QStringList>::iterator it=conf.begin(); it!=conf.end(); ++it) {
	RawSendNet(QString("CONFIG_PARAM")+delimeter+it.key()+delimeter+it.value().join(QString(delimeter)));
      }
    }
    return;
  }
  if(client_nick=="") return;

  if (lst[0]=="START:") {
    readyToStart=true;
    if(m_hwserver->shouldStart(this)) {
      // start
      m_hwserver->sendAll("RUNGAME");
    }
    return;
  }

  if(lst[0]=="CONFIG_PARAM") {
    if(!m_hwserver->isChiefClient(this) || lst.size()<3) return; // error or permission denied :)
    else m_gameCfg[lst[1]]=lst.mid(2);
  }

  if(lst[0]=="ADDTEAM:") {
    if(lst.size()<10) return;
    lst.pop_front();
    // add team ID
    static unsigned int netTeamID=1;
    lst.insert(1, QString::number(netTeamID++));

    m_teamsCfg.push_back(lst);
    m_hwserver->sendOthers(this, QString("ADDTEAM:")+delimeter+lst.join(QString(delimeter)));
    RawSendNet(QString("TEAM_ACCEPTED%1%2%1%3").arg(delimeter).arg(lst[0]).arg(lst[1]));
    return;
  }

  if(lst[0]=="REMOVETEAM:") {
    if(lst.size()<2) return;
    unsigned int netID=removeTeam(lst[1]);
    m_hwserver->sendOthers(this, QString("REMOVETEAM:")+delimeter+lst[1]+delimeter+QString::number(netID));
    return;
  }

  m_hwserver->sendOthers(this, msg);
}

unsigned int HWConnectedClient::removeTeam(const QString& tname)
{
  unsigned int netID=0;
  for(QList<QStringList>::iterator it=m_teamsCfg.begin(); it!=m_teamsCfg.end(); ++it) {
    if((*it)[0]==tname) {
      netID=(*it)[1].toUInt();
      m_teamsCfg.erase(it);
      break;
    }
  }
  return netID;
}

QList<QStringList> HWConnectedClient::getTeamNames() const
{
  return m_teamsCfg;
}

void HWConnectedClient::RawSendNet(const QString & str)
{
  RawSendNet(str.toUtf8());
}

void HWConnectedClient::RawSendNet(const QByteArray & buf)
{
  m_client->write(buf);
  m_client->write("\n", 1);
}

QString HWConnectedClient::getClientNick() const
{
  return client_nick;
}

bool HWConnectedClient::isReady() const
{
  return readyToStart;
}

QString HWConnectedClient::getHedgehogsDescription() const
{
  return QString();//pclent_team->TeamGameConfig(65535, 4, 100, true).join((QString)delimeter);
}