misc/xfire/xfiregameclient.h
author lovelacer
Tue, 17 Jan 2012 09:01:31 -0500
changeset 6580 6155187bf599
parent 2920 5cf48744a700
permissions -rw-r--r--
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent. Some switch statements (uVisualGears.pas) are not lined up on the : so the internal code blocks are not aligned (lined up on the start of the label instead). Some function contents are indented against begin/end of function, some are not, some function begin/end are themselves indented (adler32). Also inconsistency in things like assigning of variables (whitespace before :=) and use of brackets in tests. Probably needs further review for possible code errors.

/* This file is NOT open source. See "license.txt" to read the full license provided with the Xfire SDK. */

#ifndef __XFIREGAMECLIENT_H__
#define __XFIREGAMECLIENT_H__

#ifdef __cplusplus
extern "C" {
#endif

/*
**  XfireIsLoaded()
**
**  returns 1 if application can talk to Xfire, 0 otherwise
*/
int XfireIsLoaded();

/*
**  XfireSetCustomGameDataA()
**
**  ANSI version to tell xfire of custom game data
*/
int XfireSetCustomGameDataA(int num_keys, const char **keys, const char **values);

/*
**  XfireSetCustomGameDataA()
**
**  UNICODE version to tell xfire of custom game data
*/
int XfireSetCustomGameDataW(int num_keys, const wchar_t **keys, const wchar_t **values);

/*
**  XfireSetCustomGameDataUTF8()
**
**  UTF8 version to tell xfire of custom game data
*/
int XfireSetCustomGameDataUTF8(int num_keys, const char **keys, const char **values);

#ifdef UNICODE
#define XfireSetCustomGameData XfireSetCustomGameDataW
#else
#define XfireSetCustomGameData XfireSetCustomGameDataA
#endif


#ifdef __cplusplus
}
#endif

#endif /* __XFIREGAMECLIENT_H__ */