gameServer/NetRoutines.hs
author nemo
Wed, 12 Oct 2011 21:00:12 -0400
changeset 6126 61c1161ee32f
parent 5209 f7a610e2ef5f
child 7757 c20e6c80e249
permissions -rw-r--r--
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.

{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module NetRoutines where

import Network.Socket
import Control.Concurrent.Chan
import qualified Control.Exception as Exception
import Data.Time
import Control.Monad
import Data.Unique
-----------------------------
import CoreTypes
import Utils
import RoomsAndClients

acceptLoop :: Socket -> Chan CoreMessage -> IO ()
acceptLoop servSock chan = forever $
        do
        (sock, sockAddr) <- Network.Socket.accept servSock

        clientHost <- sockAddr2String sockAddr

        currentTime <- getCurrentTime

        sendChan' <- newChan

        uid <- newUnique

        let newClient =
                (ClientInfo
                    uid
                    sendChan'
                    sock
                    clientHost
                    currentTime
                    ""
                    ""
                    False
                    0
                    lobbyId
                    0
                    False
                    False
                    False
                    Nothing
                    0
                    )

        writeChan chan $ Accept newClient
        return ()