QTfrontend/SDLs.h
author sheepluva
Fri, 21 Oct 2011 04:11:26 +0200
changeset 6164 62aa418ed214
parent 4976 088d40d8aba2
permissions -rw-r--r--
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef SDLS_H
#define SDLS_H


#include <QStringList>
#include "SDL_mixer.h"

/// Class for interacting with SDL (used for music and keys)
class SDLInteraction : public QObject
{
    Q_OBJECT

private:
    Mix_Music *music;
    int musicInitialized;

public:
    /// Class Constructor.
    SDLInteraction();

    /// Class Destructor.
    ~SDLInteraction();

    /**
     * @brief Returns available (screen) resolutions.
     *
     * @return list of resolutions in the format WIDTHxHEIGHT.
     */
    QStringList getResolutions() const;

    /// Adds all available joystick controlls to the list of SDL keys.
    void addGameControllerKeys() const;

    /// Starts the background music.
    void StartMusic();

    /// Fades out and stops the background music.
    void StopMusic();

    /// Initializes SDL for playing music.
    void SDLMusicInit();
};


#endif