QTfrontend/ui/widget/itemNum.cpp
author koda
Wed, 02 Nov 2011 19:17:07 +0100
changeset 6264 62d59a87daad
parent 6153 3881126e06e8
child 6428 2d2b5e3c59a7
permissions -rw-r--r--
do not forget to keep track of teams here

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2011 Igor Ulyanov <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "itemNum.h"
#include "hwform.h"

#include <QMouseEvent>
#include <QPainter>

ItemNum::ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min, unsigned char max) :
  QFrame(parent), m_im(im), m_img(img), infinityState(false), nonInteractive(false), minItems(min), maxItems(max),
  numItems(min+2 >= max ? min : min+2)
{
    enabled = true;
    if(frontendEffects) setAttribute(Qt::WA_PaintOnScreen, true);
}

ItemNum::~ItemNum()
{
}

void ItemNum::mousePressEvent ( QMouseEvent * event )
{
  if(nonInteractive) return;
  if(event->button()==Qt::LeftButton && enabled) {
    event->accept();
    if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems)) {
      incItems();
    } else {
      numItems = minItems+1;
      // appears there's an emit in there
      decItems();
    }
  } else if (event->button()==Qt::RightButton && enabled) {
    event->accept();
    if(numItems > minItems) {
      decItems();
    } else {
      numItems = maxItems+(infinityState?0:-1);
      incItems();
    }
  } else {
    event->ignore();
    return;
  }
  repaint();
}
void ItemNum::wheelEvent ( QWheelEvent * event )
{
    if (nonInteractive) return;
    if (!enabled)
    {
        event->ignore();
        return;
    }
    event->accept();

    bool up = (event->delta() > 0); // positive delta is up, negative is down

    // negative delta on horizontal wheel is not left, but right
    if (event->orientation() == Qt::Horizontal)
        up = !up;

    if(up)
    {
        if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems))
            incItems();
    }
    else
    {
        if(numItems > minItems)
            decItems();
    }
  repaint();
}

QSize ItemNum::sizeHint () const
{
  return QSize((maxItems+1)*12, 32);
}

void ItemNum::paintEvent(QPaintEvent* event)
{
  Q_UNUSED(event);

  QPainter painter(this);

  if (numItems==maxItems+1) {
    QRect target(0, 0, 100, 32);
    if (enabled) {
        painter.drawImage(target, QImage(":/res/infinity.png"));
    } else {
        painter.drawImage(target, QImage(":/res/infinitygrey.png"));
    }
  } else {
    for(int i=0; i<numItems; i++) {
      QRect target(11 * i, i % 2, 25, 35);
      if (enabled) {
        painter.drawImage(target, m_im);
      } else {
        painter.drawImage(target, m_img);
      }
    }
  }
}

unsigned char ItemNum::getItemsNum() const
{
  return numItems;
}

void ItemNum::setItemsNum(const unsigned char num)
{
  numItems=num;
  repaint();
}

void ItemNum::setInfinityState(bool value)
{
  infinityState=value;
}

void ItemNum::setEnabled(bool value)
{
  enabled=value;
  repaint();
}