cocoaTouch/GameSetup.h
author sheepluva
Sat, 27 Mar 2010 03:39:35 +0000
changeset 3095 63f1d0f13c5a
parent 2702 48fc46a922fd
child 3170 1dbf4f8eaac0
permissions -rw-r--r--
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<

//
//  gameSetup.h
//  hwengine
//
//  Created by Vittorio on 10/01/10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "SDL_net.h"

@interface GameSetup : NSObject {
	NSDictionary *systemSettings;
	
	NSInteger ipcPort;
	TCPsocket sd, csd; // Socket descriptor, Client socket descriptor
}

@property (nonatomic, retain) NSDictionary *systemSettings;

-(void) engineProtocol;
-(void) startThread: (NSString *)selector;
-(int) sendToEngine: (NSString *)string;
-(const char **)getSettings;
@end