QTfrontend/util/namegen.cpp
author belphegorr <szabibibi@gmail.com>
Mon, 23 Jul 2012 19:15:59 +0300
changeset 7263 644eabbc9218
parent 6952 7f70f37bbf08
child 8049 133e22b5c410
permissions -rw-r--r--
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk>
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QFile>
#include <QTextStream>
#include <QStringList>
#include <QLineEdit>

#include "hwform.h"
#include "DataManager.h"

#include "namegen.h"

HWNamegen::HWNamegen() {}

QList<QStringList> HWNamegen::TypesTeamnames;
QList<QStringList> HWNamegen::TypesHatnames;
bool HWNamegen::typesAvailable = false;


void HWNamegen::teamRandomNames(HWTeam & team, const bool changeteamname)
{
    // load types if not already loaded
    if (!typesAvailable)
        if (!loadTypes())
            return; // abort if loading failed

    // abort if there are no hat types
    if (TypesHatnames.size() <= 0)
        return;

    // the hat will influence which names the hogs get
    int kind = (rand()%(TypesHatnames.size()));

    // pick team name based on hat
    if (changeteamname)
    {
        if (TypesTeamnames[kind].size() > 0)
            team.setName(TypesTeamnames[kind][rand()%(TypesTeamnames[kind].size())]);

        team.setGrave(getRandomGrave());
        team.setFort(getRandomFort());
        team.setVoicepack("Default");
    }

    QStringList dicts;
    QStringList dict;

    if ((TypesHatnames[kind].size()) <= 0)
    {
        dicts = dictsForHat(team.hedgehog(0).Hat);
        dict  = dictContents(dicts[rand()%(dicts.size())]);
    }

    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
    {
        if ((TypesHatnames[kind].size()) > 0)
        {
            HWHog hh = team.hedgehog(i);
            hh.Hat = TypesHatnames[kind][rand()%(TypesHatnames[kind].size())];
            team.setHedgehog(i,hh);
        }

        // there is a chance that this hog has the same hat as the previous one
        // let's reuse the hat-specific dict in this case
        if ((i == 0) || (team.hedgehog(i).Hat != team.hedgehog(i-1).Hat))
        {
            dicts = dictsForHat(team.hedgehog(i).Hat);
            dict  = dictContents(dicts[rand()%(dicts.size())]);
        }

        // give each hedgehog a random name
        HWNamegen::teamRandomName(team,i,dict);
    }

}

void HWNamegen::teamRandomName(HWTeam & team, const int HedgehogNumber)
{
    QStringList dicts = dictsForHat(team.hedgehog(HedgehogNumber).Hat);

    QStringList dict = dictContents(dicts[rand()%(dicts.size())]);

    teamRandomName(team, HedgehogNumber, dict);
}

void HWNamegen::teamRandomName(HWTeam & team, const int HedgehogNumber, const QStringList & dict)
{
    QStringList namesDict = dict;

    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
    {
        namesDict.removeOne(team.hedgehog(i).Name);
    }

    // if our dict doesn't have any new names we'll have to use duplicates
    if (namesDict.size() < 1)
        namesDict = dict;

    HWHog hh = team.hedgehog(HedgehogNumber);

    hh.Name = namesDict[rand()%(namesDict.size())];

    team.setHedgehog(HedgehogNumber, hh);
}

QStringList HWNamegen::dictContents(const QString filename)
{
    QStringList list;

    // find .txt to load the names from
    QFile * file = new QFile(DataManager::instance().findFileForRead(QString(
                                 "Names/%1.txt").arg(filename)));

    if (file->exists() && file->open(QIODevice::ReadOnly | QIODevice::Text))
    {
        QTextStream in(file);
        while (!in.atEnd())
        {
            QString line = in.readLine();
            if(!line.isEmpty())
                list.append(line);
        }
    }

    // this QFile isn't needed any further
    delete file;

    if (list.size() == 0)
        list.append(filename);

    return list;
}


QStringList HWNamegen::dictsForHat(const QString hatname)
{
    QStringList list;

    // find .cfg to load the dicts from
    QFile * file = new QFile(DataManager::instance().findFileForRead(QString(
                                 "Names/%1.cfg").arg(hatname)));

    if (file->exists() && file->open(QIODevice::ReadOnly | QIODevice::Text))
    {
        QTextStream in(file);
        while (!in.atEnd())
        {
            QString line = in.readLine();
            if(!line.isEmpty())
                list.append(line);
        }
    }

    // this QFile isn't needed any further
    delete file;

    if (list.size() == 0)
        list.append(QString("generic"));

    return list;
}

// loades types from ini files. returns true on success.
bool HWNamegen::loadTypes()
{
    typesAvailable = false;

    // find .ini to load the names from
    QFile * file = new QFile(
        DataManager::instance().findFileForRead(QString("Names/types.ini")));


    if (file->exists() && file->open(QIODevice::ReadOnly | QIODevice::Text))
    {

        int counter = 0; //counter starts with 0 (teamnames mode)
        TypesTeamnames.append(QStringList());
        TypesHatnames.append(QStringList());

        QTextStream in(file);
        while (!in.atEnd())
        {
            QString line = in.readLine();
            if (line == QString("#####"))
            {
                counter++; //toggle mode (teamnames || hats)
                if ((counter%2) == 0)
                {
                    TypesTeamnames.append(QStringList());
                    TypesHatnames.append(QStringList());
                }
            }
            else if ((line == QString("*****")) || (line == QString("*END*")))
            {
                typesAvailable = true;
                return true; // bye bye
            }
            else
            {
                if ((counter%2) == 0)
                {
                    // even => teamnames mode
                    TypesTeamnames[(counter/2)].append(line);
                }
                else
                {
                    // odd => hats mode
                    TypesHatnames[((counter-1)/2)].append(line);
                }
            }
        }

        typesAvailable = true;
    }

    // this QFile isn't needed any further
    delete file;

    return typesAvailable;
}



QString HWNamegen::getRandomGrave()
{
    QStringList Graves;

    //list all available Graves
    Graves.append(DataManager::instance().entryList(
                      "Graphics/Graves",
                      QDir::Files,
                      QStringList("*.png")
                  ).replaceInStrings(QRegExp("\\.png$"), "")
                 );

    if(Graves.size()==0)
    {
        // TODO do some serious error handling
        return "Error";
    }

    //pick a random grave
    return Graves[rand()%(Graves.size())];
}

QString HWNamegen::getRandomFort()
{
    QStringList Forts;

    //list all available Forts
    Forts.append(DataManager::instance().entryList(
                     "Forts",
                     QDir::Files,
                     QStringList("*L.png")
                 ).replaceInStrings(QRegExp("L\\.png$"), "")
                );

    if(Forts.size()==0)
    {
        // TODO do some serious error handling
        return "Error";
    }

    //pick a random fort
    return Forts[rand()%(Forts.size())];
}