Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
#include <QFileDialog>
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "drawmapscene.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
scene = new DrawMapScene(this);
//ui->graphicsView->setScene(scene);
ui->drawMapWidget->setScene(scene);
connect(ui->pbUndo, SIGNAL(clicked()), scene, SLOT(undo()));
connect(scene, SIGNAL(pathChanged()), this, SLOT(scene_pathChanged()));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::changeEvent(QEvent *e)
{
QMainWindow::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
ui->retranslateUi(this);
break;
default:
break;
}
}
void MainWindow::scene_pathChanged()
{
QString str = scene->encode().toBase64();
ui->plainTextEdit->setPlainText(str);
ui->sbBytes->setValue(str.size());
}
void MainWindow::on_pbSave_clicked()
{
QString fileName = QFileDialog::getSaveFileName(this, tr("Save map"), ".");
if(!fileName.isEmpty())
{
QFile f(fileName);
f.open(QIODevice::WriteOnly);
f.write(scene->encode());
}
}
void MainWindow::on_pbLoad_clicked()
{
QString fileName = QFileDialog::getOpenFileName(this, tr("Open map file"), ".");
if(!fileName.isEmpty())
{
QFile f(fileName);
f.open(QIODevice::ReadOnly);
QByteArray data = f.readAll();
scene->decode(data);
}
}