use hedgewars_engine_messages::messages::{
ConfigEngineMessage::*, EngineMessage::*, KeystrokeAction::*, SyncedEngineMessage::*,
UnorderedEngineMessage::*, UnsyncedEngineMessage::*, *,
};
use hedgewars_engine_messages::queue::*;
use integral_geometry::{Point, Rect, Size};
use landgen::outline_template::OutlineTemplate;
use super::{ipc::*, world::World};
pub struct EngineInstance {
pub world: World,
pub ipc_channel: Channel,
ipc_queue: MessagesQueue,
}
impl EngineInstance {
pub fn new() -> Self {
let mut world = World::new();
fn template() -> OutlineTemplate {
let mut template = OutlineTemplate::new(Size::new(4096 * 1, 2048 * 1));
template.islands = vec![vec![
Rect::from_size_coords(100, 2050, 1, 1),
Rect::from_size_coords(100, 500, 400, 1200),
Rect::from_size_coords(3600, 500, 400, 1200),
Rect::from_size_coords(3900, 2050, 1, 1),
]];
template.fill_points = vec![Point::new(1, 0)];
template
}
world.init(template());
Self {
world,
ipc_channel: Channel::new(),
ipc_queue: MessagesQueue::new(QueueChatStrategy::LocalGame),
}
}
pub fn render(&mut self) {
self.world.render();
}
fn process_unordered_message(&mut self, message: &UnorderedEngineMessage) {
match message {
Pong => println!("Pong!"),
_ => unimplemented!(),
}
}
fn process_config_message(&mut self, message: &ConfigEngineMessage) {
match message {
SetSeed(seed) => self.world.set_seed(seed.as_bytes()),
SetFeatureSize(feature_size) => self.world.set_feature_size(*feature_size),
_ => unimplemented!(),
}
}
pub fn process_ipc_queue(&mut self) {
for message in self.ipc_channel.iter() {
self.ipc_queue.push(message);
}
let messages: Vec<EngineMessage> = self.ipc_queue.iter(0).collect();
for message in messages {
println!("Processing message: {:?}", message);
match message {
Unknown => println!("Unknown message"),
Empty => println!("Empty message"),
Synced(_, _) => unimplemented!(),
Unsynced(_) => unimplemented!(),
Unordered(unordered_message) => self.process_unordered_message(&unordered_message),
Config(config_message) => self.process_config_message(&config_message),
}
}
}
}