ACF7: Add one pick hammer in crate
Players often reported to screw up with the pick hammer, which is quite annoying.
With one pick hammer more, this mission should be slightly less annoying.
#include <QEvent>
#include <QWidget>
#include <QStackedLayout>
#include <QLabel>
#include <QLineEdit>
#include <QCheckBox>
#include <QListView>
#include "mouseoverfilter.h"
#include "ui/page/AbstractPage.h"
#include "ui_hwform.h"
#include "hwform.h"
#include "gameuiconfig.h"
#include "DataManager.h"
#include "SDLInteraction.h"
MouseOverFilter::MouseOverFilter(QObject *parent) :
QObject(parent)
{
}
bool MouseOverFilter::eventFilter( QObject *dist, QEvent *event )
{
AbstractPage* abstractpage;
if (event->type() == QEvent::Enter)
{
QWidget * widget = dynamic_cast<QWidget*>(dist);
abstractpage = qobject_cast<AbstractPage*>(ui->Pages->currentWidget());
if (widget->whatsThis() != NULL)
abstractpage->setButtonDescription(widget->whatsThis());
else if (widget->toolTip() != NULL)
abstractpage->setButtonDescription(widget->toolTip());
}
else if (event->type() == QEvent::FocusIn)
{
abstractpage = qobject_cast<AbstractPage*>(ui->Pages->currentWidget());
// play a sound when mouse hovers certain ui elements
QPushButton * button = dynamic_cast<QPushButton*>(dist);
QLineEdit * textfield = dynamic_cast<QLineEdit*>(dist);
QCheckBox * checkbox = dynamic_cast<QCheckBox*>(dist);
QComboBox * droplist = dynamic_cast<QComboBox*>(dist);
QSlider * slider = dynamic_cast<QSlider*>(dist);
QTabWidget * tab = dynamic_cast<QTabWidget*>(dist);
QListView * listview = dynamic_cast<QListView*>(dist);
if (button || textfield || checkbox || droplist || slider || tab || listview)
{
SDLInteraction::instance().playSoundFile("/Sounds/steps.ogg");
}
}
else if (event->type() == QEvent::Leave)
{
abstractpage = qobject_cast<AbstractPage*>(ui->Pages->currentWidget());
if (abstractpage->getDefaultDescription() != NULL)
{
abstractpage->setButtonDescription( * abstractpage->getDefaultDescription());
}
else
abstractpage->setButtonDescription("");
}
return false;
}
void MouseOverFilter::setUi(Ui_HWForm *uiForm)
{
ui = uiForm;
}