QTfrontend/ui/page/pagenetgame.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 12 Mar 2018 02:09:21 +0100
changeset 13169 6869d27a2f3f
parent 11046 47a8c19ecb60
child 13689 27e5e311c7a3
permissions -rw-r--r--
ACF7: Add one pick hammer in crate Players often reported to screw up with the pick hammer, which is quite annoying. With one pick hammer more, this mission should be slightly less annoying.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef PAGE_NETGAME_H
#define PAGE_NETGAME_H

#include "HistoryLineEdit.h"

#include "AbstractPage.h"

class HWChatWidget;
class TeamSelWidget;
class GameCFGWidget;
class QSettings;

class PageNetGame : public AbstractPage
{
        Q_OBJECT

    public:
        PageNetGame(QWidget* parent);

        void setSettings(QSettings * settings);

        void displayError(const QString & message);
        void displayNotice(const QString & message);
        void displayWarning(const QString & message);

        QPushButton *BtnGo;
        QPushButton *BtnMaster;
        QPushButton *BtnStart;
        QPushButton *BtnUpdate;
        HistoryLineEdit *leRoomName;

        QAction * restrictJoins;
        QAction * restrictTeamAdds;
        QAction * restrictUnregistered;

        HWChatWidget* chatWidget;

        TeamSelWidget* pNetTeamsWidget;
        GameCFGWidget* pGameCFG;

    public slots:
        void setRoomName(const QString & roomName);
        void setReadyStatus(bool isReady);
        void setUser(const QString & nickname);
        void onUpdateClick();
        void setMasterMode(bool isMaster);

    private slots:
        void onRoomNameEdited();

    signals:
        void SetupClicked();
        void askForUpdateRoomName(const QString &);

    protected:
        void resizeEvent(QResizeEvent * event);

    private:
        QLayout * bodyLayoutDefinition();
        QLayout * footerLayoutDefinition();
        QLayout * footerLayoutLeftDefinition();
        void connectSignals();

        QSettings * m_gameSettings;
        QPushButton * btnSetup;
        QLabel * lblRoomNameReadOnly;
};

#endif