project_files/hwc/rtl/pmath.c
author Wuzzy <Wuzzy2@mail.ru>
Mon, 12 Mar 2018 02:09:21 +0100
changeset 13169 6869d27a2f3f
parent 8047 25a4daa6473c
child 14185 801dc57371c3
permissions -rw-r--r--
ACF7: Add one pick hammer in crate Players often reported to screw up with the pick hammer, which is quite annoying. With one pick hammer more, this mission should be slightly less annoying.

#include "pmath.h"
#include <stdlib.h>
#include <math.h>

/*
 * power raises base to the power power.
 * This is equivalent to exp(power*ln(base)). Therefore base should be non-negative.
 */
float fpcrtl_power(float base, float exponent)
{
    return exp(exponent * log(base));
}

/* Currently the games only uses sign of an integer */
int fpcrtl_signi(int x)
{
    if(x > 0){
        return 1;
    }
    else if(x < 0){
        return -1;
    }
    else{
        return 0;
    }
}

float fpcrtl_csc(float x)
{
    return 1 / sin(x);
}

float __attribute__((overloadable)) fpcrtl_abs(float x)
{
    return fabs(x);
}
double __attribute__((overloadable)) fpcrtl_abs(double x)
{
    return fabs(x);
}
int __attribute__((overloadable)) fpcrtl_abs(int x)
{
    return abs(x);
}

int64_t __attribute__((overloadable)) fpcrtl_abs(int64_t x)
{
    return x < 0 ? -x : x;
}