misc/quazip/quaadler32.cpp
author nemo
Sat, 17 Mar 2012 16:14:08 -0400
changeset 6791 6907194f2c57
parent 5752 ea95ee97c805
permissions -rw-r--r--
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.

#include "quaadler32.h"

#include "zlib.h"

QuaAdler32::QuaAdler32()
{
	reset();
}

quint32 QuaAdler32::calculate(const QByteArray &data)
{
	return adler32( adler32(0L, Z_NULL, 0), (const Bytef*)data.data(), data.size() );
}

void QuaAdler32::reset()
{
	checksum = adler32(0L, Z_NULL, 0);
}

void QuaAdler32::update(const QByteArray &buf)
{
	checksum = adler32( checksum, (const Bytef*)buf.data(), buf.size() );
}

quint32 QuaAdler32::value()
{
	return checksum;
}