Fix wrong team health bar height after calling SetClanColor
If you called SetClanColor on a team with a name that had a letter with a descender in it, then called SetClanColor on it, the height of the team bar is 1 pixel less than it should be because it was copied from the name texture.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef IPCPROTOCOL_H_
#define IPCPROTOCOL_H_
#include "../util/buffer.h"
#include "../model/map.h"
#include "../model/team.h"
#include "../model/scheme.h"
#include "../model/gamesetup.h"
#include <stdbool.h>
/**
* Create a message in the IPC protocol format and add it to
* the vector. Use a format string and extra parameters as with printf.
*
* Returns nonzero if something goes wrong. In that case the buffer
* contents are unaffected.
*/
int flib_ipc_append_message(flib_vector *vec, const char *fmt, ...);
/**
* Append IPC messages to the buffer that configure the engine for
* this map.
*
* Unfortunately the engine needs a slightly different configuration
* for generating a map preview.
*
* Returns nonzero if something goes wrong. In that case the buffer
* contents are unaffected.
*/
int flib_ipc_append_mapconf(flib_vector *vec, const flib_map *map, bool mappreview);
/**
* Append a seed message to the buffer.
*
* Returns nonzero if something goes wrong. In that case the buffer
* contents are unaffected.
*/
int flib_ipc_append_seed(flib_vector *vec, const char *seed);
/**
* Append a script to the buffer (e.g. "Missions/Training/Basic_Training_-_Bazooka.lua")
*
* Returns nonzero if something goes wrong. In that case the buffer
* contents are unaffected.
*/
int flib_ipc_append_script(flib_vector *vec, const char *script);
/**
* Append a game style to the buffer. (e.g. "Capture the Flag")
*
* Returns nonzero if something goes wrong. In that case the buffer
* contents are unaffected.
*/
int flib_ipc_append_style(flib_vector *vec, const char *style);
/**
* Append the game scheme to the buffer.
*
* Returns nonzero if something goes wrong. In that case the buffer
* contents are unaffected.
*/
int flib_ipc_append_gamescheme(flib_vector *vec, const flib_scheme *scheme);
/**
* Append the entire game config to the buffer (including the final "!" that marks the
* end of configuration data for the engine)
*
* Returns nonzero if something goes wrong. In that case the buffer
* contents are unaffected.
*/
int flib_ipc_append_fullconfig(flib_vector *vec, const flib_gamesetup *setup, bool netgame);
#endif /* IPCPROTOCOL_H_ */