can reopen engine again...
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
* Copyright (c) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/**
* This file contains important constants which might need to be changed to adapt to
* changes in the engine or protocols.
*
* It also contains getter functions for some constants (in particular for constants
* that are important for the layout of data structures), so that client code can
* query the constants that the library was built with.
*/
#ifndef HWCONSTS_H_
#define HWCONSTS_H_
#include <inttypes.h>
#include <stddef.h>
#include <stdbool.h>
#define HEDGEHOGS_PER_TEAM 8
#define DEFAULT_HEDGEHOG_COUNT 4
#define DEFAULT_COLOR_INDEX 0
#define NETGAME_DEFAULT_PORT 46631
#define PROTOCOL_VERSION 42
#define MIN_SERVER_VERSION 1
// Used for sending scripts to the engine
#define MULTIPLAYER_SCRIPT_PATH "Scripts/Multiplayer/"
#define WEAPONS_COUNT 56
// TODO allow frontend to override these?
/* A merge of mikade/bugq colours w/ a bit of channel feedback */
#define HW_TEAMCOLOR_ARRAY { UINT32_C(0xffff0204), /* red */ \
UINT32_C(0xff4980c1), /* blue */ \
UINT32_C(0xff1de6ba), /* teal */ \
UINT32_C(0xffb541ef), /* purple */ \
UINT32_C(0xffe55bb0), /* pink */ \
UINT32_C(0xff20bf00), /* green */ \
UINT32_C(0xfffe8b0e), /* orange */ \
UINT32_C(0xff5f3605), /* brown */ \
UINT32_C(0xffffff01), /* yellow */ \
/* add new colors here */ \
0 } /* Keep this 0 at the end */
extern const size_t flib_teamcolor_count;
extern const uint32_t flib_teamcolors[];
/**
* Returns the team color (ARGB) corresponding to the color index (0 if index out of bounds)
*/
uint32_t flib_get_teamcolor(int colorIndex);
/**
* Returns the number of team colors (i.e. the length of the flib_teamcolors array)
*/
int flib_get_teamcolor_count();
/**
* Returns the HEDGEHOGS_PER_TEAM constant
*/
int flib_get_hedgehogs_per_team();
/**
* Returns the WEAPONS_COUNT constant
*/
int flib_get_weapons_count();
/*
* These structs define the meaning of values in the flib_scheme struct, i.e. their correspondence to
* ini settings, engine commands and positions in the network protocol (the last is encoded in the
* order of settings/mods).
*/
typedef struct {
const char *name; // A name identifying this setting (used as key in the schemes file)
const char *engineCommand; // The command needed to send the setting to the engine. May be null if the setting is not sent to the engine (for the "health" setting)
const bool maxMeansInfinity; // If true, send a very high number to the engine if the setting is equal to its maximum
const bool times1000; // If true (for time-based settings), multiply the setting by 1000 before sending it to the engine.
const int min; // The smallest allowed value
const int max; // The highest allowed value
const int def; // The default value
} flib_metascheme_setting;
typedef struct {
const char *name; // A name identifying this mod (used as key in the schemes file)
const int bitmaskIndex; // Mods are sent to the engine in a single integer, this field describes which bit of that integer is used
// for this particular mod.
} flib_metascheme_mod;
typedef struct {
const int settingCount;
const int modCount;
const flib_metascheme_setting *settings;
const flib_metascheme_mod *mods;
} flib_metascheme;
extern const flib_metascheme flib_meta;
const flib_metascheme *flib_get_metascheme();
#endif