reduce shove frequency (perf). reduce dX so that less time is spent sliding.
if(APPLE)
set(CMAKE_FIND_FRAMEWORK "FIRST")
#what system are we building for
set(minimum_macosx_version $ENV{MACOSX_DEPLOYMENT_TARGET})
#detect on which system we are: if sw_vers cannot be found for any reason (re)use minimum_macosx_version
find_program(sw_vers sw_vers)
if(sw_vers)
execute_process(COMMAND ${sw_vers} "-productVersion"
OUTPUT_VARIABLE current_macosx_version
OUTPUT_STRIP_TRAILING_WHITESPACE)
string(REGEX REPLACE "([0-9]+.[0-9]+).[0-9]+" "\\1" current_macosx_version ${current_macosx_version})
else()
if(NOT minimum_macosx_version)
message(FATAL_ERROR "sw_vers not found! Need explicit MACOSX_DEPLOYMENT_TARGET variable set")
else()
message("*** sw_vers not found! Fallback to MACOSX_DEPLOYMENT_TARGET variable ***")
set(current_macosx_version ${minimum_macosx_version})
endif()
endif()
#if nothing is set, we deploy only for the current system
if(NOT minimum_macosx_version)
set(minimum_macosx_version ${current_macosx_version})
endif()
#lower systems don't have enough processing power anyway
if (minimum_macosx_version VERSION_LESS "10.4")
message(FATAL_ERROR "Hedgewars is not supported on Mac OS X pre-10.4")
endif()
#workaround for http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html#SDL_mixer (Update 2)
if(current_macosx_version VERSION_EQUAL "10.4")
find_package(SDL_mixer REQUIRED)
set(DYLIB_SMPEG "-dylib_file @loader_path/Frameworks/smpeg.framework/Versions/A/smpeg:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/smpeg.framework/Versions/A/smpeg")
set(DYLIB_MIKMOD "-dylib_file @loader_path/Frameworks/mikmod.framework/Versions/A/mikmod:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/mikmod.framework/Versions/A/mikmod")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${DYLIB_SMPEG} ${DYLIB_MIKMOD}")
set(CMAKE_CX_FLAGS "${CMAKE_CX_FLAGS} ${DYLIB_SMPEG} ${DYLIB_MIKMOD}")
list(APPEND pascal_flags "-k${DYLIB_SMPEG}" "-k${DYLIB_MIKMOD}")
endif()
#CMAKE_OSX_ARCHITECTURES and CMAKE_OSX_SYSROOT need to be set for universal binary and correct linking
if(NOT CMAKE_OSX_ARCHITECTURES)
if(current_macosx_version VERSION_LESS "10.6")
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "powerpc*")
set(CMAKE_OSX_ARCHITECTURES "ppc7400")
else()
set(CMAKE_OSX_ARCHITECTURES "i386")
endif()
else()
set(CMAKE_OSX_ARCHITECTURES "x86_64")
endif()
endif()
#CMAKE_OSX_SYSROOT is set at the system version we are supposed to build on
#we need to provide the correct one when host and target differ
if(NOT ${minimum_macosx_version} VERSION_EQUAL ${current_macosx_version})
if(minimum_macosx_version VERSION_EQUAL "10.4")
set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.4u.sdk/")
set(CMAKE_C_COMPILER "/Developer/usr/bin/gcc-4.0")
set(CMAKE_CXX_COMPILER "/Developer/usr/bin/g++-4.0")
else()
string(REGEX REPLACE "([0-9]+.[0-9]+).[0-9]+" "\\1" sdk_version ${minimum_macosx_version})
set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX${sdk_version}.sdk/")
endif()
endif()
#add user framework directory, other paths can be passed via FPFLAGS
list(APPEND pascal_flags "-Ff~/Library/Frameworks")
#set deployment target
list(APPEND pascal_flags "-k-macosx_version_min" "-k${minimum_macosx_version}" "-XR${CMAKE_OSX_SYSROOT}")
endif(APPLE)
if(MINGW)
#this flags prevents a few dll hell problems
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -static-libgcc ")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libgcc ")
endif(MINGW)
if(WIN32)
if(NOT ${BUILD_SHARED_LIB})
message(FATAL_ERROR "Static linking is not supported on Windows")
endif()
endif(WIN32)