.travis.yml
author Wuzzy <Wuzzy2@mail.ru>
Sat, 06 Jun 2020 15:40:51 +0200
changeset 15597 6e72bd61002e
parent 15460 421da44ff218
permissions -rw-r--r--
Disable gfMoreWind for land objects on turn end only after a fixed-time delay 15s sounds much, but it's the average amount for gfMineStrike mines to settle naturally. And it would be very confusing to see falling mines suddenly not caring about gfMoreWind for no apparent reason. Note this whole thing is a giant hack anyway, to prevent a turn being blocked by infinitely bouncing mines. The better solution would be to help gfMoreWind-affected land objects settle naturally more reliably even under extreme wind. But this commit is "good enough" for now. If you don't like the delay, you can always tweak the constant.

sudo: required
dist: xenial
language: c
sudo: true
os:
  - linux
  - osx

branches:
  only:
    master

compiler:
  - gcc
  - clang

matrix:
  exclude:
    - os: osx
      compiler: gcc

env:
  - BUILD_ARGS="-DCMAKE_BUILD_TYPE=Release"
  - BUILD_ARGS="-DCMAKE_BUILD_TYPE=Debug"
  - BUILD_ARGS="-DNOSERVER=1 -DGL2=1 -DNOPNG=1"
  - BUILD_ARGS="-DNOSERVER=1 -DLUA_SYSTEM=0"

matrix:
  include:
  - language: c
    os: linux
    compiler: clang
    env: BUILD_ARGS="-DNOSERVER=1 -DBUILD_ENGINE_C=1"
  - language: c
    os: osx
    compiler: clang
    env: BUILD_ARGS="-DNOSERVER=1 -DBUILD_ENGINE_C=1"
  - language: c
    os: linux
    compiler: clang
    env: BUILD_ARGS="-DNOSERVER=1 -DBUILD_ENGINE_C=1 -DGL2=1"
  - language: c
    os: osx
    compiler: clang
    env: BUILD_ARGS="-DNOSERVER=1 -DBUILD_ENGINE_C=1 -DGL2=1"
  - language: objective-c
    sudo: required
    os: osx
    compiler: clang
    env: TRAVIS_OS_NAME="ios" SDL_LIB_PATH="$TRAVIS_BUILD_DIR/../Library"
    osx_image: xcode7.2

before_install: |
  if [ "$TRAVIS_OS_NAME" == "linux" ]; then
    sudo add-apt-repository ppa:costamagnagianfranco/hedgewars-nightly -y
    sudo apt-get update -qq
  elif [ "$TRAVIS_OS_NAME" == "osx" ]; then
    brew update
  elif [ "$TRAVIS_OS_NAME" == "ios" ]; then
    hg clone http://hg.libsdl.org/SDL $SDL_LIB_PATH/SDL/
    hg clone http://hg.libsdl.org/SDL_image $SDL_LIB_PATH/SDL_image/
    hg clone http://hg.libsdl.org/SDL_net $SDL_LIB_PATH/SDL_net/
    hg clone http://hg.libsdl.org/SDL_ttf $SDL_LIB_PATH/SDL_ttf/
    hg clone http://hg.libsdl.org/SDL_mixer $SDL_LIB_PATH/SDL_mixer/
  fi

install: |
  if [ "$TRAVIS_OS_NAME" == "linux" ]; then
    sudo apt-get install -y cmake debhelper dpkg-dev fp-compiler fp-units-gfx fp-units-misc ghc libavcodec-dev libavformat-dev libghc-aeson-dev libghc-entropy-dev libghc-hslogger-dev libghc-mtl-dev libghc-network-dev libghc-parsec3-dev libghc-random-dev libghc-regex-tdfa-dev libghc-sandi-dev libghc-sha-dev libghc-text-dev libghc-utf8-string-dev libghc-vector-dev libghc-yaml-dev libghc-zlib-dev liblua5.1-dev libphysfs-dev libpng-dev libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-net-dev libsdl2-ttf-dev qtbase5-dev qtbase5-private-dev qttools5-dev qttools5-dev-tools
  elif [ "$TRAVIS_OS_NAME" == "osx" ]; then
    brew install qt5
    brew install fpc glew physfs lua51 sdl2 sdl2_image sdl2_net sdl2_ttf ffmpeg ghc cabal-install
    brew install sdl2_mixer
    # use cabal install haskell deps, pas2c ones are covered by server
    if [[ "$BUILD_ARGS" != *"NOSERVER"* ]]; then
      cabal update
      cabal install --only-dependencies --cabal-file=gameServer/hedgewars-server.cabal
    fi
    if [[ "$BUILD_ARGS" == *"BUILD_ENGINE_C"* ]]; then
      cabal update
      cabal install --only-dependencies --cabal-file=tools/pas2c/pas2c.cabal
    fi
    # avoid installing Sparkle, add default unit path
    export BUILD_ARGS="$BUILD_ARGS -DNOAUTOUPDATE=1"
  elif [ "$TRAVIS_OS_NAME" == "ios" ]; then
    # FPC 3.0.0 required for using FPC 3.0.1 which contains rtl for ios
    sudo bash tools/dmg_pkg_install.sh ftp://freepascal.stack.nl/pub/mirrors/fpc/dist/3.0.0/i386-macosx/fpc-3.0.0.intel-macosx.dmg
    sudo bash tools/dmg_pkg_install.sh ftp://freepascal.stack.nl/pub/mirrors/fpc/dist/3.0.0/i386-macosx/fpc-3.0.1.intel-macosx.cross.ios.dmg
  fi

before_script: |
  if [ "$TRAVIS_OS_NAME" == "ios" ]; then
    # More or less stable hw iOS version can be compiled with FPC 3.1.1,
    # but there are no (easy?) way to build it from sources,
    # so we just temporary switch Xcode project to use FPC 3.0.1
    git apply tools/fix_fpc_ios_build_patch.diff
    xctool -project ./project_files/HedgewarsMobile/Hedgewars.xcodeproj -scheme UpdateDataFolder build
  else
    mkdir build && cd build && cmake $BUILD_ARGS ..
  fi

script: |
  if [ "$TRAVIS_OS_NAME" == "ios" ]; then
    xctool -project ./project_files/HedgewarsMobile/Hedgewars.xcodeproj -scheme Hedgewars -configuration Release build CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
  else
    make VERBOSE=1
  fi

after_success: |
  if [ "$TRAVIS_OS_NAME" == "linux" ]; then
    make test_verbose
  elif [ "$TRAVIS_OS_NAME" == "osx" ]; then
    make install
  fi

notifications:
  email: false
  irc:
    channels:
      - "chat.freenode.net#hedgewars"
    template:
      - "hw-build #%{build_number} (%{commit} by %{author}): %{message}"
      - "See details at %{build_url}"
    on_success: change
    on_failure: always
    skip_join: false