Disable gfMoreWind for land objects on turn end only after a fixed-time delay
15s sounds much, but it's the average amount for gfMineStrike mines to settle
naturally. And it would be very confusing to see falling mines suddenly not
caring about gfMoreWind for no apparent reason.
Note this whole thing is a giant hack anyway, to prevent a turn being
blocked by infinitely bouncing mines.
The better solution would be to help gfMoreWind-affected land objects settle
naturally more reliably even under extreme wind.
But this commit is "good enough" for now.
If you don't like the delay, you can always tweak the constant.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QObject>
#include "achievements.h"
// TODO: use some structs instead?
const char achievements[][6][256] =
{
// 6 array members each: id, caption, description, image, required number, attributes
/*
{"rounds1", QT_TRANSLATE_NOOP("achievements", "No complete Newbie!"), QT_TRANSLATE_NOOP("achievements", "Manage to survive %1 games playing on the official server, no matter if it's a draw or win."), "nonewb", "1", ""},
{"rounds2", QT_TRANSLATE_NOOP("achievements", "Getting used to it!"), QT_TRANSLATE_NOOP("achievements", "Manage to survive %1 games playing on the official server, no matter if it's a draw or win."), "getused", "25", ""},
{"rounds3", QT_TRANSLATE_NOOP("achievements", "Backyard Veteran"), QT_TRANSLATE_NOOP("achievements", "Manage to survive %1 games playing on the official server, no matter if it's a draw or win."), "veteran", "100", ""},
{"rounds4", QT_TRANSLATE_NOOP("achievements", "1001 Stories to tell"), QT_TRANSLATE_NOOP("achievements", "Manage to survive %1 games playing on the official server, no matter if it's a draw or win."), "stories", "1001", ""},
{"rope1", QT_TRANSLATE_NOOP("achievements", "Big Swing"), QT_TRANSLATE_NOOP("achievements", "Bridge 1000 pixels while using one rope."), "bgswing", "1", ""},
{"rope2", QT_TRANSLATE_NOOP("achievements", "Spider Hog"), QT_TRANSLATE_NOOP("achievements", "Bridge 3000 pixels while using one rope."), "spider", "1", "hidden"},
{"skipping", QT_TRANSLATE_NOOP("achievements", "Skipped"), QT_TRANSLATE_NOOP("achievements", "Let a single hog skip over the surface of the water for at least 5 times."), "skipped", "1", "hidden"},
{"cgunman", QT_TRANSLATE_NOOP("achievements", "Crazy Gunman"), QT_TRANSLATE_NOOP("achievements", "Eliminate 3 hogs with a single shot of the sniper rifle."), "cgunman", "1", ""},
*/
{ {0, 0, 0, 0, 0, 0} } // "terminator" line
};