QTfrontend/hwconsts.cpp.in
author Wuzzy <Wuzzy2@mail.ru>
Sat, 06 Jun 2020 15:40:51 +0200
changeset 15597 6e72bd61002e
parent 14954 f59b7f5cf6e8
child 15638 1ee7790caa0f
permissions -rw-r--r--
Disable gfMoreWind for land objects on turn end only after a fixed-time delay 15s sounds much, but it's the average amount for gfMineStrike mines to settle naturally. And it would be very confusing to see falling mines suddenly not caring about gfMoreWind for no apparent reason. Note this whole thing is a giant hack anyway, to prevent a turn being blocked by infinitely bouncing mines. The better solution would be to help gfMoreWind-affected land objects settle naturally more reliably even under extreme wind. But this commit is "good enough" for now. If you don't like the delay, you can always tweak the constant.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

/*
 * PLEASE NOTE: hwconsts.cpp is automatically generated from hwconsts.cpp.in.
 * Do not edit hwconsts.cpp manually, it will be overwritten when building.
 * Edit hwconsts.cpp.in to change the code.
 */

#include <QStandardItemModel>

#include "hwconsts.h"
#include "weapons.h"

// cDataDir gets 'Data' appended later (in main.cpp)
QString * cDataDir = new QString("${HEDGEWARS_DATADIR}");
QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}");
QString * cVersionString = new QString("${HEDGEWARS_VERSION}");
QString * cRevisionString = new QString("${HEDGEWARS_REVISION}");
QString * cHashString = new QString("${HEDGEWARS_HASH}");

// For disallowing some characters that would screw up file name
QString * cSafeFileNameRegExp = new QString("[^:/\\\\]*");

QDir * bindir = new QDir();
QDir * cfgdir = new QDir();
QDir * datadir = new QDir();

bool custom_config = false;
bool custom_data = false;

int cMaxTeams = 8;
int cMaxHHs = HEDGEHOGS_PER_TEAM * cMaxTeams;
int cMinServerVersion = 3;
unsigned char cInvertTextColorAt = 64;

QString * cDefaultAmmoStore = new QString( AMMOLINE_DEFAULT_QT AMMOLINE_DEFAULT_PROB
                                           AMMOLINE_DEFAULT_DELAY AMMOLINE_DEFAULT_CRATE );
QString * cEmptyAmmoStore =   new QString( AMMOLINE_EMPTY_QT AMMOLINE_EMPTY_PROB
                                           AMMOLINE_EMPTY_DELAY AMMOLINE_EMPTY_CRATE );
int cAmmoNumber = cDefaultAmmoStore->size() / 4;

QList< QPair<QString, QString> > cDefaultAmmos =
        QList< QPair<QString, QString> >()
        << qMakePair(QString("Default"), *cDefaultAmmoStore)
        << qMakePair(QString("Crazy"),       QString(
            AMMOLINE_CRAZY_QT AMMOLINE_CRAZY_PROB
            AMMOLINE_CRAZY_DELAY AMMOLINE_CRAZY_CRATE ))
        << qMakePair(QString("Pro Mode"),    QString(
            AMMOLINE_PROMODE_QT AMMOLINE_PROMODE_PROB
            AMMOLINE_PROMODE_DELAY AMMOLINE_PROMODE_CRATE ))
        << qMakePair(QString("Shoppa"),      QString(
            AMMOLINE_SHOPPA_QT AMMOLINE_SHOPPA_PROB
            AMMOLINE_SHOPPA_DELAY AMMOLINE_SHOPPA_CRATE ))
        << qMakePair(QString("Clean Slate"), QString(
            AMMOLINE_CLEAN_QT AMMOLINE_CLEAN_PROB
            AMMOLINE_CLEAN_DELAY AMMOLINE_CLEAN_CRATE ))
        << qMakePair(QString("Minefield"),   QString(
            AMMOLINE_MINES_QT AMMOLINE_MINES_PROB
            AMMOLINE_MINES_DELAY AMMOLINE_MINES_CRATE ))
        << qMakePair(QString("Thinking with Portals"), QString(
            AMMOLINE_PORTALS_QT AMMOLINE_PORTALS_PROB
            AMMOLINE_PORTALS_DELAY AMMOLINE_PORTALS_CRATE ))
        << qMakePair(QString("One of Everything"), QString(
            AMMOLINE_ONEEVERY_QT AMMOLINE_ONEEVERY_PROB
            AMMOLINE_ONEEVERY_DELAY AMMOLINE_ONEEVERY_CRATE ))
        << qMakePair(QString("Highlander"), QString(
            AMMOLINE_HIGHLANDER_QT AMMOLINE_HIGHLANDER_PROB
            AMMOLINE_HIGHLANDER_DELAY AMMOLINE_HIGHLANDER_CRATE ))
        << qMakePair(QString("Balanced Random Weapon"), QString(
            AMMOLINE_BRW_QT AMMOLINE_BRW_PROB
            AMMOLINE_BRW_DELAY AMMOLINE_BRW_CRATE ))
        << qMakePair(QString("Construction Mode"),   QString(
            AMMOLINE_CONSTRUCTION_QT AMMOLINE_CONSTRUCTION_PROB
            AMMOLINE_CONSTRUCTION_DELAY AMMOLINE_CONSTRUCTION_CRATE ))
        << qMakePair(QString("Shoppa Pro"), QString(
            AMMOLINE_SHOPPAPRO_QT AMMOLINE_SHOPPAPRO_PROB
            AMMOLINE_SHOPPAPRO_DELAY AMMOLINE_SHOPPAPRO_CRATE ))
        << qMakePair(QString("HedgeEditor"), QString(
            AMMOLINE_HEDGEEDITOR_QT AMMOLINE_HEDGEEDITOR_PROB
            AMMOLINE_HEDGEEDITOR_DELAY AMMOLINE_HEDGEEDITOR_CRATE ))
        ;

QStringList cQuickGameMaps = QStringList()
    << "Bamboo"
    << "Bath"
    << "Battlefield"
    << "Blox"
    << "Bubbleflow"
    << "Cake"
    << "Castle"
    << "Cheese"
    << "Cogs"
    << "CrazyMission"
    << "EarthRise"
    << "Eyes"
    << "Hammock"
    << "HedgeFortress"
    << "Hedgelove"
    << "Hedgewars"
    << "Hydrant"
    << "Lonely_Island"
    << "Mushrooms"
    << "Octorama"
    << "PirateFlag"
    << "Plane"
    << "Sheep"
    << "Trash"
    << "Tree";

unsigned int colors[] = HW_TEAMCOLOR_ARRAY;

QString * netHost = new QString();
quint16 netPort = NETGAME_DEFAULT_PORT;

int season = SEASON_NONE;
int years_since_foundation = 0;