QTfrontend/model/GameStyleModel.cpp
author Wuzzy <Wuzzy2@mail.ru>
Sat, 06 Jun 2020 15:40:51 +0200
changeset 15597 6e72bd61002e
parent 12686 d5e09024d722
permissions -rw-r--r--
Disable gfMoreWind for land objects on turn end only after a fixed-time delay 15s sounds much, but it's the average amount for gfMineStrike mines to settle naturally. And it would be very confusing to see falling mines suddenly not caring about gfMoreWind for no apparent reason. Note this whole thing is a giant hack anyway, to prevent a turn being blocked by infinitely bouncing mines. The better solution would be to help gfMoreWind-affected land objects settle naturally more reliably even under extreme wind. But this commit is "good enough" for now. If you don't like the delay, you can always tweak the constant.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

/**
 * @file
 * @brief GameStyleModel class implementation
 */

#include <QTextStream>

#include "physfs.h"
#include "GameStyleModel.h"
#include "hwconsts.h"


void GameStyleModel::loadGameStyles()
{
    beginResetModel();

    QIcon dlcIcon;
    dlcIcon.addFile(":/res/dlcMarker.png", QSize(), QIcon::Normal, QIcon::On);
    dlcIcon.addFile(":/res/dlcMarkerSelected.png", QSize(), QIcon::Selected, QIcon::On);
    QPixmap emptySpace = QPixmap(7, 15);
    emptySpace.fill(QColor(0, 0, 0, 0));
    QIcon notDlcIcon = QIcon(emptySpace);

    // empty list, so that we can (re)fill it
    QStandardItemModel::clear();

    QList<QStandardItem * > items;
    items.append(new QStandardItem(notDlcIcon, "Normal"));

    // define a separator item
    QStandardItem * separator = new QStandardItem("---");
    separator->setData(QLatin1String("separator"), Qt::AccessibleDescriptionRole);
    separator->setFlags(separator->flags() & ~( Qt::ItemIsEnabled | Qt::ItemIsSelectable ) );

    items.append(separator);


    QStringList scripts = DataManager::instance().entryList(
                             QString("Scripts/Multiplayer"),
                             QDir::Files,
                             QStringList("*.lua")
                         );

    foreach(QString script, scripts)
    {
        script = script.remove(".lua", Qt::CaseInsensitive);

        QFile scriptCfgFile(QString("physfs://Scripts/Multiplayer/%2.cfg").arg(script));

        QString name = script;
        name = name.replace("_", " ");

        QString scheme = "locked";
        QString weapons = "locked";

        if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly))
        {
            QTextStream input(&scriptCfgFile);
            input >> scheme;
            input >> weapons;
            scriptCfgFile.close();

            if (!scheme.isEmpty())
                scheme.replace("_", " ");

            if (!weapons.isEmpty())
                weapons.replace("_", " ");
        }

        // detect if script is dlc
        QString scriptPath = PHYSFS_getRealDir(QString("Scripts/Multiplayer/%1.lua").arg(script).toLocal8Bit().data());
        bool isDLC = !scriptPath.startsWith(datadir->absolutePath());

        QStandardItem * item;
        if (isDLC)
            item = new QStandardItem(dlcIcon, name);
        else
            item = new QStandardItem(notDlcIcon, name);

        item->setData(script, ScriptRole);
        item->setData(scheme, SchemeRole);
        item->setData(weapons, WeaponsRole);
        item->setData(isDLC, IsDlcRole);

        items.append(item);
    }

    QStandardItemModel::appendColumn(items);


    endResetModel();
}