QTfrontend/sdlkeys.cpp
author Wuzzy <Wuzzy2@mail.ru>
Sat, 06 Jun 2020 15:40:51 +0200
changeset 15597 6e72bd61002e
parent 14875 12ffbbf81ee1
permissions -rw-r--r--
Disable gfMoreWind for land objects on turn end only after a fixed-time delay 15s sounds much, but it's the average amount for gfMineStrike mines to settle naturally. And it would be very confusing to see falling mines suddenly not caring about gfMoreWind for no apparent reason. Note this whole thing is a giant hack anyway, to prevent a turn being blocked by infinitely bouncing mines. The better solution would be to help gfMoreWind-affected land objects settle naturally more reliably even under extreme wind. But this commit is "good enough" for now. If you don't like the delay, you can always tweak the constant.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "sdlkeys.h"

#include <QtGlobal>

char sdlkeys[1024][2][128] =
{
    // Mouse
    {"mousel", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Left button")},
    {"mousem", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Middle button")},
    {"mouser", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Right button")},
    {"mousex1", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: X1 button ")},
    {"mousex2", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: X2 button")},
    {"wheelup", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel up")},
    {"wheeldown", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel down")},

    // Keyboard
    {"backspace", QT_TRANSLATE_NOOP("binds (keys)", "Backspace")},
    {"tab", QT_TRANSLATE_NOOP("binds (keys)", "Tab")},
    {"clear", QT_TRANSLATE_NOOP("binds (keys)", "Clear")},
    {"return", QT_TRANSLATE_NOOP("binds (keys)", "Return")},
    {"pause", QT_TRANSLATE_NOOP("binds (keys)", "Pause")},
    {"escape", QT_TRANSLATE_NOOP("binds (keys)", "Escape")},
    {"space", QT_TRANSLATE_NOOP("binds (keys)", "Space")},
    {"'", "'"},
    {",", ","},
    {"-", "-"},
    {".", "."},
    {"/", "/"},
    {"0", "0"},
    {"1", "1"},
    {"2", "2"},
    {"3", "3"},
    {"4", "4"},
    {"5", "5"},
    {"6", "6"},
    {"7", "7"},
    {"8", "8"},
    {"9", "9"},
    {";", ";"},
    {"[", "["},
    {"\\", "\\"},
    {"]", "]"},
    {"`", "`"},
    {"a", "A"},
    {"b", "B"},
    {"c", "C"},
    {"d", "D"},
    {"e", "E"},
    {"f", "F"},
    {"g", "G"},
    {"h", "H"},
    {"i", "I"},
    {"j", "J"},
    {"k", "K"},
    {"l", "L"},
    {"m", "M"},
    {"n", "N"},
    {"o", "O"},
    {"p", "P"},
    {"q", "Q"},
    {"r", "R"},
    {"s", "S"},
    {"t", "T"},
    {"u", "U"},
    {"v", "V"},
    {"w", "W"},
    {"x", "X"},
    {"y", "Y"},
    {"z", "Z"},
    {"keypad_0", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 0")},
    {"keypad_1", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 1")},
    {"keypad_2", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 2")},
    {"keypad_3", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 3")},
    {"keypad_4", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 4")},
    {"keypad_5", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 5")},
    {"keypad_6", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 6")},
    {"keypad_7", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 7")},
    {"keypad_8", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 8")},
    {"keypad_9", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 9")},
    {"keypad_.", QT_TRANSLATE_NOOP("binds (keys)", "Keypad .")},
    {"keypad_/", QT_TRANSLATE_NOOP("binds (keys)", "Keypad /")},
    {"keypad_*", QT_TRANSLATE_NOOP("binds (keys)", "Keypad *")},
    {"keypad_-", QT_TRANSLATE_NOOP("binds (keys)", "Keypad -")},
    {"keypad_+", QT_TRANSLATE_NOOP("binds (keys)", "Keypad +")},
    {"keypad_enter", QT_TRANSLATE_NOOP("binds (keys)", "Keypad Enter")},
    {"up", QT_TRANSLATE_NOOP("binds (keys)", "Up")},
    {"down", QT_TRANSLATE_NOOP("binds (keys)", "Down")},
    {"right", QT_TRANSLATE_NOOP("binds (keys)", "Right")},
    {"left", QT_TRANSLATE_NOOP("binds (keys)", "Left")},
    {"insert", QT_TRANSLATE_NOOP("binds (keys)", "Insert")},
    {"delete", QT_TRANSLATE_NOOP("binds (keys)", "Delete")},
    {"home", QT_TRANSLATE_NOOP("binds (keys)", "Home")},
    {"end", QT_TRANSLATE_NOOP("binds (keys)", "End")},
    {"pageup", QT_TRANSLATE_NOOP("binds (keys)", "PageUp")},
    {"pagedown", QT_TRANSLATE_NOOP("binds (keys)", "PageDown")},
    {"f1", "F1"},
    {"f2", "F2"},
    {"f3", "F3"},
    {"f4", "F4"},
    {"f5", "F5"},
    {"f6", "F6"},
    {"f7", "F7"},
    {"f8", "F8"},
    {"f9", "F9"},
    {"f10", "F10"},
    {"f11", "F11"},
    {"f12", "F12"},
    {"f13", "F13"},
    {"f14", "F14"},
    {"f15", "F15"},
    {"numlock", QT_TRANSLATE_NOOP("binds (keys)", "Numlock")},
    {"capslock", QT_TRANSLATE_NOOP("binds (keys)", "CapsLock")},
    {"scrolllock", QT_TRANSLATE_NOOP("binds (keys)", "ScrollLock")},
    {"menu", QT_TRANSLATE_NOOP("binds (keys)", "Menu")},
    {"right_shift", QT_TRANSLATE_NOOP("binds (keys)", "Right Shift")},
    {"left_shift", QT_TRANSLATE_NOOP("binds (keys)", "Left Shift")},
    {"right_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Right Ctrl")},
    {"left_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Left Ctrl")},
    {"right_alt", QT_TRANSLATE_NOOP("binds (keys)", "Right Alt")},
    {"left_alt", QT_TRANSLATE_NOOP("binds (keys)", "Left Alt")},
    //: Windows key / Command key / Meta key /Super key (right)
    {"right_gui", QT_TRANSLATE_NOOP("binds (keys)", "Right GUI")},
    //: Windows key / Command key / Meta key /Super key (left)
    {"left_gui", QT_TRANSLATE_NOOP("binds (keys)", "Left GUI")}
};

// helper list for sdlkeys. true for keyboard keys, false for other
bool sdlkeys_iskeyboard[1024];

// button name definitions for Microsoft's XBox360 controller
// don't modify button order!
char xb360buttons[10][128] =
{
    QT_TRANSLATE_NOOP("binds (keys)", "A button"),
    QT_TRANSLATE_NOOP("binds (keys)", "B button"),
    QT_TRANSLATE_NOOP("binds (keys)", "X button"),
    QT_TRANSLATE_NOOP("binds (keys)", "Y button"),
    QT_TRANSLATE_NOOP("binds (keys)", "LB button"),
    QT_TRANSLATE_NOOP("binds (keys)", "RB button"),
    QT_TRANSLATE_NOOP("binds (keys)", "Back button"),
    QT_TRANSLATE_NOOP("binds (keys)", "Start button"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick")
};

// axis name definitions for Microsoft's XBox360 controller
// don't modify axis order!
char xbox360axes[][128] =
{
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Right)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Left)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Down)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Up)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left trigger"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right trigger"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Down)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Up)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Right)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Left)"),
};
char xb360dpad[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad");

// Generic controller binding names
//: Game controller axis direction. %1 = axis number, %2 = direction
char controlleraxis[128] = QT_TRANSLATE_NOOP("binds (keys)", "Axis %1 %2");
//: Game controller button. %1 = button number
char controllerbutton[128] = QT_TRANSLATE_NOOP("binds (keys)", "Button %1");
//: Game controller D-pad button. %1 = D-pad number, %2 = direction
char controllerhat[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad %1 %2");
char controllerup[128] = QT_TRANSLATE_NOOP("binds (keys)", "Up");
char controllerdown[128] = QT_TRANSLATE_NOOP("binds (keys)", "Down");
char controllerleft[128] = QT_TRANSLATE_NOOP("binds (keys)", "Left");
char controllerright[128] = QT_TRANSLATE_NOOP("binds (keys)", "Right");

//: Special entry in key selection when an action has no control assigned
char unboundcontrol[128] = QT_TRANSLATE_NOOP("binds (keys)", "(Don't use)");