QTfrontend/util/namegen.h
author Wuzzy <Wuzzy2@mail.ru>
Sat, 06 Jun 2020 15:40:51 +0200
changeset 15597 6e72bd61002e
parent 14935 4accf3e18dbc
permissions -rw-r--r--
Disable gfMoreWind for land objects on turn end only after a fixed-time delay 15s sounds much, but it's the average amount for gfMineStrike mines to settle naturally. And it would be very confusing to see falling mines suddenly not caring about gfMoreWind for no apparent reason. Note this whole thing is a giant hack anyway, to prevent a turn being blocked by infinitely bouncing mines. The better solution would be to help gfMoreWind-affected land objects settle naturally more reliably even under extreme wind. But this commit is "good enough" for now. If you don't like the delay, you can always tweak the constant.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk>
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef NAMEGEN_H
#define NAMEGEN_H

#include <QString>

class HWForm;
class HWTeam;

class HWNamegen
{
    public:
        static void teamRandomTeamName(HWTeam & team);
        static void teamRandomGrave(HWTeam & team, bool withDLC = true);
        static void teamRandomFort(HWTeam & team, bool withDLC = true);
        static void teamRandomFlag(HWTeam & team, bool withDLC = true);
        static void teamRandomVoice(HWTeam & team, bool withDLC = true);
        static void teamRandomHats(HWTeam & team, bool withDLC = true);
        static void teamRandomHat(HWTeam & team, const int HedgehogNumber, bool withDLC = true);
        static void teamRandomHogNames(HWTeam & team);
        static void teamRandomHogName(HWTeam & team, const int HedgehogNumber);
        static void teamRandomEverything(HWTeam & team);
        static void teamLocalizedDefaultVoice(HWTeam & team, bool withDLC = true);

    private:
        HWNamegen();

        static QString getRandomTeamName(int kind);
        static QString getRandomHat(bool withDLC = true);
        static QString getRandomGrave(bool withDLC = true);
        static QString getRandomFort(bool withDLC = true);
        static QString getRandomFlag(bool withDLC = true);
        static QString getRandomVoice(bool withDLC = true);
        static QString getLocalizedDefaultVoice(bool withDLC = true);

        static QList<QStringList> TypesTeamnames;
        static QList<QStringList> TypesHatnames;
        static bool typesAvailable;

        static bool loadTypes();
        static QStringList dictContents(const QString filename);
        static QStringList dictsForHat(const QString hatname);

        static void teamRandomHat(HWTeam & team, const int HedgehogNumber, const QStringList & dict);
        static void teamRandomHogName(HWTeam & team, const int HedgehogNumber, const QStringList & dict);
};



#endif