hedgewars/uMisc.pas
author Wuzzy <Wuzzy2@mail.ru>
Sat, 06 Jun 2020 15:40:51 +0200
changeset 15597 6e72bd61002e
parent 15335 f9f34158ef72
child 15900 128ace913837
permissions -rw-r--r--
Disable gfMoreWind for land objects on turn end only after a fixed-time delay 15s sounds much, but it's the average amount for gfMineStrike mines to settle naturally. And it would be very confusing to see falling mines suddenly not caring about gfMoreWind for no apparent reason. Note this whole thing is a giant hack anyway, to prevent a turn being blocked by infinitely bouncing mines. The better solution would be to help gfMoreWind-affected land objects settle naturally more reliably even under extreme wind. But this commit is "good enough" for now. If you don't like the delay, you can always tweak the constant.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *)

{$INCLUDE "options.inc"}

unit uMisc;
interface

uses SDLh, uConsts, GLunit, uTypes;

procedure initModule;
procedure freeModule;

function  doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
function MakeScreenshot(filename: shortstring; k: LongInt; dump: LongWord): boolean;
function  GetTeamStatString(p: PTeam): shortstring;
function  SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect; inline;

implementation
uses uVariables, uUtils
     {$IFDEF PNG_SCREENSHOTS}, PNGh, png {$ENDIF};

type PScreenshot = ^TScreenshot;
     TScreenshot = record
         buffer: PByte;
         filename: shortstring;
         width, height: LongInt;
         size: QWord;
         end;

var conversionFormat : PSDL_PixelFormat;

{$IFDEF PNG_SCREENSHOTS}
// this funtion will be executed in separate thread
function SaveScreenshot(screenshot: pointer): LongInt; cdecl; export;
var i: LongInt;
    png_ptr: ^png_struct;
    info_ptr: ^png_info;
    f: File;
    image: PScreenshot;
begin
image:= PScreenshot(screenshot);

png_ptr := png_create_write_struct(png_get_libpng_ver(nil), nil, nil, nil);
if png_ptr = nil then
begin
    // AddFileLog('Error: Could not create png write struct.');
    SaveScreenshot:= 0;
    exit;
end;

info_ptr := png_create_info_struct(png_ptr);
if info_ptr = nil then
begin
    png_destroy_write_struct(@png_ptr, nil);
    // AddFileLog('Error: Could not create png info struct.');
    SaveScreenshot:= 0;
    exit;
end;

{$IOCHECKS OFF}
Assign(f, image^.filename);
Rewrite(f, 1);
if IOResult = 0 then
    begin
    png_init_pascal_io(png_ptr,@f);
    png_set_IHDR(png_ptr, info_ptr, image^.width, image^.height,
                 8, // bit depth
                 PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE,
                 PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
    png_write_info(png_ptr, info_ptr);
    // glReadPixels and libpng number rows in different order
    for i:= image^.height-1 downto 0 do
        png_write_row(png_ptr, image^.buffer + i*4*image^.width);
    png_write_end(png_ptr, info_ptr);
    Close(f);
    end;
{$IOCHECKS ON}

// free everything
png_destroy_write_struct(@png_ptr, @info_ptr);
FreeMem(image^.buffer, image^.size);
Dispose(image);
SaveScreenshot:= 0;
end;

{$ELSE} //PNG_SCREENSHOTS
{$IFDEF WINDOWS}
function SaveScreenshot(screenshot: pointer): LongInt; cdecl; export;
var
    surface: PSDL_Surface;
    image: PScreenshot;
    rowBuffer: PByte;
    row, stride: LongInt;
begin
    image:= PScreenshot(screenshot);
    stride:= image^.width * 4;
    rowBuffer:= PByte(GetMem(stride));

    for row:= 0 to (image^.height div 2) - 1 do
        begin
        Move((image^.buffer + (image^.height - row - 1) * stride)^,
             rowBuffer^,
             stride);
        Move((image^.buffer + row * stride)^,
             (image^.buffer + (image^.height - row - 1) * stride)^,
             stride);
        Move(rowBuffer^,
             (image^.buffer + row * stride)^,
             stride);
        end;

    surface:= SDL_CreateRGBSurfaceFrom(
        image^.buffer,
        image^.width, image^.height, 32, stride,
        $000000FF, $0000FF00, $00FF0000, $FF000000);

    if surface <> nil then
        begin
        IMG_SavePNG(surface, Str2PChar(image^.filename));
        SDL_FreeSurface(surface);
        end;

    FreeMem(rowBuffer, stride);
    FreeMem(image^.buffer, image^.size);
    Dispose(image);
    SaveScreenshot:= 0;
end;
{$ELSE} //WINDOWS
// this funtion will be executed in separate thread
function SaveScreenshot(screenshot: pointer): LongInt; cdecl; export;
var f: file;
    // Windows Bitmap Header
    head: array[0..53] of Byte = (
    $42, $4D,       // identifier ("BM")
    0, 0, 0, 0,     // file size
    0, 0, 0, 0,     // reserved
    54, 0, 0, 0,    // starting offset
    40, 0, 0, 0,    // header size
    0, 0, 0, 0,     // width
    0, 0, 0, 0,     // height
    1, 0,           // color planes
    32, 0,          // bit depth
    0, 0, 0, 0,     // compression method (uncompressed)
    0, 0, 0, 0,     // image size
    96, 0, 0, 0,    // horizontal resolution
    96, 0, 0, 0,    // vertical resolution
    0, 0, 0, 0,     // number of colors (all)
    0, 0, 0, 0      // number of important colors
    );
    image: PScreenshot;
    size: QWord;
    writeResult:LongInt;
begin
image:= PScreenshot(screenshot);

size:= image^.Width*image^.Height*4;

head[$02]:= (size + 54) and $ff;
head[$03]:= ((size + 54) shr 8) and $ff;
head[$04]:= ((size + 54) shr 16) and $ff;
head[$05]:= ((size + 54) shr 24) and $ff;
head[$12]:= image^.Width and $ff;
head[$13]:= (image^.Width shr 8) and $ff;
head[$14]:= (image^.Width shr 16) and $ff;
head[$15]:= (image^.Width shr 24) and $ff;
head[$16]:= image^.Height and $ff;
head[$17]:= (image^.Height shr 8) and $ff;
head[$18]:= (image^.Height shr 16) and $ff;
head[$19]:= (image^.Height shr 24) and $ff;
head[$22]:= size and $ff;
head[$23]:= (size shr 8) and $ff;
head[$24]:= (size shr 16) and $ff;
head[$25]:= (size shr 24) and $ff;

{$IOCHECKS OFF}
Assign(f, image^.filename);
Rewrite(f, 1);
if IOResult = 0 then
    begin
    writeResult:= 0; // suppress fpc hint
    BlockWrite(f, head, sizeof(head), writeResult);
    BlockWrite(f, image^.buffer^, size, writeResult);
    Close(f);
    end
else
    begin
    //AddFileLog('Error: Could not write to ' + filename);
    end;
{$IOCHECKS ON}

// free everything
FreeMem(image^.buffer, image^.size);
Dispose(image);
SaveScreenshot:= 0;
end;

{$ENDIF} // WINDOWS
{$ENDIF} // PNG_SCREENSHOTS

{$IFDEF USE_VIDEO_RECORDING}
// make image k times smaller (useful for saving thumbnails)
procedure ReduceImage(img: PByteArray; width, height, k: LongInt);
var i, j, i0, j0, w, h, r, g, b: LongInt;
begin
    w:= width  div k;
    h:= height div k;

    // rescale inplace
    if k <> 1 then
    begin
        for i:= 0 to h-1 do
            for j:= 0 to w-1 do
            begin
                r:= 0;
                g:= 0;
                b:= 0;
                for i0:= 0 to k-1 do
                    for j0:= 0 to k-1 do
                    begin
                        inc(r, img^[4*(width*(i*k+i0) + j*k + j0)+0]);
                        inc(g, img^[4*(width*(i*k+i0) + j*k + j0)+1]);
                        inc(b, img^[4*(width*(i*k+i0) + j*k + j0)+2]);
                    end;
                img^[4*(w*i + j)+0]:= r div (k*k);
                img^[4*(w*i + j)+1]:= g div (k*k);
                img^[4*(w*i + j)+2]:= b div (k*k);
                img^[4*(w*i + j)+3]:= 255;
            end;
    end;
end;
{$ENDIF}

// captures and saves the screen. returns true on success.
// saved image will be k times smaller than original (useful for saving thumbnails).
function MakeScreenshot(filename: shortstring; k: LongInt; dump: LongWord): boolean;
var p: Pointer;
    size: QWord;
    image: PScreenshot;
    format: GLenum;
    ext: string[4];
    x,y: LongWord;
begin
{$IFDEF PNG_SCREENSHOTS}
format:= GL_RGBA;
ext:= '.png';
{$ELSE}
{$IFDEF WINDOWS}
format:= GL_RGBA;
ext:= '.png';
{$ELSE}
format:= GL_BGRA;
ext:= '.bmp';
{$ENDIF}
{$ENDIF}

if dump > 0 then
     size:= LAND_WIDTH*LAND_HEIGHT*4
else size:= toPowerOf2(cScreenWidth) * toPowerOf2(cScreenHeight) * 4;
p:= GetMem(size); // will be freed in SaveScreenshot()

// memory could not be allocated
if p = nil then
begin
    AddFileLog('Error: Could not allocate memory for screenshot.');
    MakeScreenshot:= false;
    exit;
end;

// read pixels from land array
if dump > 0 then
    begin
    for y:= 0 to LAND_HEIGHT-1 do
        for x:= 0 to LAND_WIDTH-1 do
            if dump = 2 then
                PLongWordArray(p)^[y*LAND_WIDTH+x]:= LandPixels[LAND_HEIGHT-1-y, x]
            else
                begin
                if Land[LAND_HEIGHT-1-y, x] and lfIndestructible = lfIndestructible then
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= (AMask or RMask)
                else if Land[LAND_HEIGHT-1-y, x] and lfIce = lfIce then
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= (AMask or BMask)
                else if Land[LAND_HEIGHT-1-y, x] and lfBouncy = lfBouncy then
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= (AMask or GMask)
                else if Land[LAND_HEIGHT-1-y, x] and lfObject = lfObject then
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= $FFFFFFFF
                else if Land[LAND_HEIGHT-1-y, x] and lfBasic = lfBasic then
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= AMask
                else
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= 0
                end
    end
else
// read pixels from the front buffer
    begin
    glReadPixels(0, 0, cScreenWidth, cScreenHeight, format, GL_UNSIGNED_BYTE, p);
{$IFDEF USE_VIDEO_RECORDING}
    ReduceImage(p, cScreenWidth, cScreenHeight, k)
{$ENDIF}
    end;

// allocate and fill structure that will be passed to new thread
New(image); // will be disposed in SaveScreenshot()
if dump = 2 then
     image^.filename:= shortstring(UserPathPrefix) + filename + '_landpixels' + ext
else if dump = 1 then
     image^.filename:= shortstring(UserPathPrefix) + filename + '_land' + ext
else image^.filename:= shortstring(UserPathPrefix) + filename + ext;

if dump <> 0 then
    begin
    image^.width:= LAND_WIDTH;
    image^.height:= LAND_HEIGHT
    end
else
    begin
    image^.width:= cScreenWidth div k;
    image^.height:= cScreenHeight div k
    end;
image^.size:= size;
image^.buffer:= p;

SDL_CreateThread(@SaveScreenshot, PChar('snapshot'), image);
MakeScreenshot:= true; // possibly it is not true but we will not wait for thread to terminate
end;

// http://www.idevgames.com/forums/thread-5602-post-21860.html#pid21860
function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
var convertedSurf: PSDL_Surface;
begin
    doSurfaceConversion:= tmpsurf;
    if ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) or
       (tmpsurf^.format^.bitsperpixel = 24) then
    begin
        convertedSurf:= SDL_ConvertSurface(tmpsurf, conversionFormat, SDL_SWSURFACE);
        SDL_FreeSurface(tmpsurf);
        doSurfaceConversion:= convertedSurf;
    end;
end;

function SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect; inline;
begin
    SDL_RectMake.x:= x;
    SDL_RectMake.y:= y;
    SDL_RectMake.w:= width;
    SDL_RectMake.h:= height;
end;

function GetTeamStatString(p: PTeam): shortstring;
var s: shortstring;
begin
    s:= p^.TeamName + ':' + IntToStr(p^.TeamHealth) + ':';
    GetTeamStatString:= s;
end;

procedure initModule;
const SDL_PIXELFORMAT_ABGR8888 = (1 shl 28) or (6 shl 24) or (7 shl 20) or (6 shl 16) or (32 shl 8) or 4;
begin
    conversionFormat:= SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888);
end;

procedure freeModule;
begin
    SDL_FreeFormat(conversionFormat);
end;

end.