misc/liblua/lparser.h
author Wuzzy <Wuzzy2@mail.ru>
Sat, 06 Jun 2020 15:40:51 +0200
changeset 15597 6e72bd61002e
parent 10017 de822cd3df3a
permissions -rw-r--r--
Disable gfMoreWind for land objects on turn end only after a fixed-time delay 15s sounds much, but it's the average amount for gfMineStrike mines to settle naturally. And it would be very confusing to see falling mines suddenly not caring about gfMoreWind for no apparent reason. Note this whole thing is a giant hack anyway, to prevent a turn being blocked by infinitely bouncing mines. The better solution would be to help gfMoreWind-affected land objects settle naturally more reliably even under extreme wind. But this commit is "good enough" for now. If you don't like the delay, you can always tweak the constant.

/*
** $Id: lparser.h,v 1.57.1.1 2007/12/27 13:02:25 roberto Exp $
** Lua Parser
** See Copyright Notice in lua.h
*/

#ifndef lparser_h
#define lparser_h

#include "llimits.h"
#include "lobject.h"
#include "lzio.h"


/*
** Expression descriptor
*/

typedef enum {
  VVOID,    /* no value */
  VNIL,
  VTRUE,
  VFALSE,
  VK,       /* info = index of constant in `k' */
  VKNUM,    /* nval = numerical value */
  VLOCAL,   /* info = local register */
  VUPVAL,       /* info = index of upvalue in `upvalues' */
  VGLOBAL,  /* info = index of table; aux = index of global name in `k' */
  VINDEXED, /* info = table register; aux = index register (or `k') */
  VJMP,     /* info = instruction pc */
  VRELOCABLE,   /* info = instruction pc */
  VNONRELOC,    /* info = result register */
  VCALL,    /* info = instruction pc */
  VVARARG   /* info = instruction pc */
} expkind;

typedef struct expdesc {
  expkind k;
  union {
    struct { int info, aux; } s;
    lua_Number nval;
  } u;
  int t;  /* patch list of `exit when true' */
  int f;  /* patch list of `exit when false' */
} expdesc;


typedef struct upvaldesc {
  lu_byte k;
  lu_byte info;
} upvaldesc;


struct BlockCnt;  /* defined in lparser.c */


/* state needed to generate code for a given function */
typedef struct FuncState {
  Proto *f;  /* current function header */
  Table *h;  /* table to find (and reuse) elements in `k' */
  struct FuncState *prev;  /* enclosing function */
  struct LexState *ls;  /* lexical state */
  struct lua_State *L;  /* copy of the Lua state */
  struct BlockCnt *bl;  /* chain of current blocks */
  int pc;  /* next position to code (equivalent to `ncode') */
  int lasttarget;   /* `pc' of last `jump target' */
  int jpc;  /* list of pending jumps to `pc' */
  int freereg;  /* first free register */
  int nk;  /* number of elements in `k' */
  int np;  /* number of elements in `p' */
  short nlocvars;  /* number of elements in `locvars' */
  lu_byte nactvar;  /* number of active local variables */
  upvaldesc upvalues[LUAI_MAXUPVALUES];  /* upvalues */
  unsigned short actvar[LUAI_MAXVARS];  /* declared-variable stack */
} FuncState;


LUAI_FUNC Proto *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff,
                                            const char *name);


#endif