Disable gfMoreWind for land objects on turn end only after a fixed-time delay
15s sounds much, but it's the average amount for gfMineStrike mines to settle
naturally. And it would be very confusing to see falling mines suddenly not
caring about gfMoreWind for no apparent reason.
Note this whole thing is a giant hack anyway, to prevent a turn being
blocked by infinitely bouncing mines.
The better solution would be to help gfMoreWind-affected land objects settle
naturally more reliably even under extreme wind.
But this commit is "good enough" for now.
If you don't like the delay, you can always tweak the constant.
/*
** $Id: lundump.h,v 1.37.1.1 2007/12/27 13:02:25 roberto Exp $
** load precompiled Lua chunks
** See Copyright Notice in lua.h
*/
#ifndef lundump_h
#define lundump_h
#include "lobject.h"
#include "lzio.h"
/* load one chunk; from lundump.c */
LUAI_FUNC Proto* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const char* name);
/* make header; from lundump.c */
LUAI_FUNC void luaU_header (char* h);
/* dump one chunk; from ldump.c */
LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip);
#ifdef luac_c
/* print one chunk; from print.c */
LUAI_FUNC void luaU_print (const Proto* f, int full);
#endif
/* for header of binary files -- this is Lua 5.1 */
#define LUAC_VERSION 0x51
/* for header of binary files -- this is the official format */
#define LUAC_FORMAT 0
/* size of header of binary files */
#define LUAC_HEADERSIZE 12
#endif