Disable gfMoreWind for land objects on turn end only after a fixed-time delay
15s sounds much, but it's the average amount for gfMineStrike mines to settle
naturally. And it would be very confusing to see falling mines suddenly not
caring about gfMoreWind for no apparent reason.
Note this whole thing is a giant hack anyway, to prevent a turn being
blocked by infinitely bouncing mines.
The better solution would be to help gfMoreWind-affected land objects settle
naturally more reliably even under extreme wind.
But this commit is "good enough" for now.
If you don't like the delay, you can always tweak the constant.
<!doctype html>
<html>
<head>
<title>Hedgewars Theme Editor</title>
<script type="text/javascript">
var sky, clouds, horizont, water, land, border;
var skyColor, waterTopColor, waterBottomColor;
var elements = 7;
var landArray;
function landFunction(x){
return 384 - 192 * Math.sin(x * Math.PI/512);
}
function tryToDraw(){
if (--elements <= 0) {
draw();
}
}
function load(){
var canvas = document.getElementById('preview');
if (canvas.getContext){
var ctx = canvas.getContext('2d');
ctx.fillStyle = '#0b294b';
ctx.fillRect(0, 0, 512, 384);
ctx.font = "40pt Arial";
ctx.fillStyle = '#2b7bd5';
ctx.fillText('Loading Images...', 32, 212);
}
sky = new Image();
sky.onload = tryToDraw;
sky.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/Sky.png';
clouds = new Image();
clouds.onload = tryToDraw;
clouds.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Graphics/Clouds.png';
horizont = new Image();
horizont.onload = tryToDraw;
horizont.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/horizont.png';
land = new Image();
land.onload = tryToDraw;
land.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/LandTex.png';
border = new Image();
border.onload = tryToDraw;
border.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/Border.png';
water = new Image();
water.onload = tryToDraw;
water.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Graphics/BlueWater.png';
landArray = new Array(512);
for (var x = 0; x < landArray.length; x++)
landArray[x] = landFunction(x);
skyColor = '#131252';
document.getElementById('skyColor').value = skyColor;
waterTopColor = '#555C9D';
document.getElementById('waterTopColor').value = waterTopColor;
waterBottomColor = '#343C7D';
document.getElementById('waterBottomColor').value = waterBottomColor;
tryToDraw();
}
function draw(){
var canvas = document.getElementById('preview');
if (canvas.getContext){
var ctx = canvas.getContext('2d');
ctx.fillStyle = skyColor;
ctx.fillRect(0, 0, 512, 384);
ctx.drawImage(sky, 0, 64, 512, 256);
for (var i = 0; i < 4; i++)
ctx.drawImage(clouds, 0, i * 128, 256, 128, i * 128, 64, 128, 64);
ctx.drawImage(horizont, 0, 192, 512, 128);
ctx.save();
ctx.beginPath();
ctx.moveTo(0, 384);
for (var x = 0; x < landArray.length; x++)
ctx.lineTo(x, landArray[x]);
ctx.clip();
for (var i = 0; i < 2; i++)
for (var k = 0; k < 2; k++)
ctx.drawImage(land, i * 320, k * 240, 320, 240);
ctx.restore();
var k = 0;
for (var x = 0; x < landArray.length; x++) {
if (++k == 64)
k = 0;
ctx.drawImage(border, k, 0, 2, 16, x, landArray[x] - 4, 1, 8);
}
var gradient = ctx.createLinearGradient(0, 320, 0, 384);
gradient.addColorStop(0, waterTopColor);
gradient.addColorStop(1, waterBottomColor);
ctx.fillStyle = gradient;
ctx.fillRect(0, 320, 512, 384);
for (var i = 0; i < 8; i++)
ctx.drawImage(water, i * 64, 308, 64, 24);
}
}
</script>
<style type="text/css">
canvas { border: 1px solid black; }
</style>
</head>
<body onload="load();">
<h1>Hedgewars Theme editor</h1>
<canvas id="preview" width="512" height="384">Sorry, your browser does not support Canvas.</canvas><br>
<table>
<tr><td>Sky:</td><td>
<input id="sky" type="file" accept="image/png" onchange="sky.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Sky Color:</td><td>
<input id="skyColor" type="color" onchange="skyColor = this.value; draw()"></input>
</td></tr>
<tr><td>Clouds:</td><td>
<input id="clouds" type="file" accept="image/png" onchange="clouds.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Horizont:</td><td>
<input id="horizont" type="file" accept="image/png" onchange="horizont.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Land:</td><td>
<input id="land" type="file" accept="image/png" onchange="land.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Border:</td><td>
<input id="border" type="file" accept="image/png" onchange="border.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Water:</td><td>
<input id="water" type="file" accept="image/png" onchange="water.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Water Top Color:</td><td>
<input id="waterTopColor" type="color" onchange="waterTopColor = this.value; draw()"></input>
</td></tr>
<tr><td>Water Bottom Color:</td><td>
<input id="waterBottomColor" type="color" onchange="waterBottomColor = this.value; draw()"></input>
</td></tr>
</table>
</body>
</html>