qmlfrontend/engine_instance.cpp
author Wuzzy <Wuzzy2@mail.ru>
Sat, 06 Jun 2020 15:40:51 +0200
changeset 15597 6e72bd61002e
parent 15217 b32c52c76977
child 15891 d52f5d8e75e6
permissions -rw-r--r--
Disable gfMoreWind for land objects on turn end only after a fixed-time delay 15s sounds much, but it's the average amount for gfMineStrike mines to settle naturally. And it would be very confusing to see falling mines suddenly not caring about gfMoreWind for no apparent reason. Note this whole thing is a giant hack anyway, to prevent a turn being blocked by infinitely bouncing mines. The better solution would be to help gfMoreWind-affected land objects settle naturally more reliably even under extreme wind. But this commit is "good enough" for now. If you don't like the delay, you can always tweak the constant.

#include "engine_instance.h"

#include <QDebug>
#include <QLibrary>
#include <QOpenGLFunctions>
#include <QSurface>

static QOpenGLContext* currentOpenglContext = nullptr;
extern "C" void (*getProcAddress(const char* fn))() {
  if (!currentOpenglContext)
    return nullptr;
  else
    return currentOpenglContext->getProcAddress(fn);
}

EngineInstance::EngineInstance(const QString& libraryPath, QObject* parent)
    : QObject(parent) {
  QLibrary hwlib(libraryPath);

  if (!hwlib.load())
    qWarning() << "Engine library not found" << hwlib.errorString();

  hedgewars_engine_protocol_version =
      reinterpret_cast<Engine::hedgewars_engine_protocol_version_t*>(
          hwlib.resolve("hedgewars_engine_protocol_version"));
  start_engine =
      reinterpret_cast<Engine::start_engine_t*>(hwlib.resolve("start_engine"));
  generate_preview = reinterpret_cast<Engine::generate_preview_t*>(
      hwlib.resolve("generate_preview"));
  dispose_preview = reinterpret_cast<Engine::dispose_preview_t*>(
      hwlib.resolve("dispose_preview"));
  cleanup = reinterpret_cast<Engine::cleanup_t*>(hwlib.resolve("cleanup"));

  send_ipc = reinterpret_cast<Engine::send_ipc_t*>(hwlib.resolve("send_ipc"));
  read_ipc = reinterpret_cast<Engine::read_ipc_t*>(hwlib.resolve("read_ipc"));

  setup_current_gl_context =
      reinterpret_cast<Engine::setup_current_gl_context_t*>(
          hwlib.resolve("setup_current_gl_context"));
  render_frame =
      reinterpret_cast<Engine::render_frame_t*>(hwlib.resolve("render_frame"));
  advance_simulation = reinterpret_cast<Engine::advance_simulation_t*>(
      hwlib.resolve("advance_simulation"));
  move_camera =
      reinterpret_cast<Engine::move_camera_t*>(hwlib.resolve("move_camera"));
  simple_event =
      reinterpret_cast<Engine::simple_event_t*>(hwlib.resolve("simple_event"));
  long_event =
      reinterpret_cast<Engine::long_event_t*>(hwlib.resolve("long_event"));
  positioned_event = reinterpret_cast<Engine::positioned_event_t*>(
      hwlib.resolve("positioned_event"));

  m_isValid = hedgewars_engine_protocol_version && start_engine &&
              generate_preview && dispose_preview && cleanup && send_ipc &&
              read_ipc && setup_current_gl_context && render_frame &&
              advance_simulation && move_camera && simple_event && long_event &&
              positioned_event;

  emit isValidChanged(m_isValid);

  if (isValid()) {
    qDebug() << "Loaded engine library with protocol version"
             << hedgewars_engine_protocol_version();

    m_instance = start_engine();
  } else {
    qDebug("Engine library load failed");
  }
}

EngineInstance::~EngineInstance() {
  if (m_isValid) cleanup(m_instance);
}

void EngineInstance::sendConfig(const GameConfig& config) {
  for (auto b : config.config()) {
    send_ipc(m_instance, reinterpret_cast<uint8_t*>(b.data()),
             static_cast<size_t>(b.size()));
  }
}

void EngineInstance::advance(quint32 ticks) {
  advance_simulation(m_instance, ticks);
}

void EngineInstance::moveCamera(const QPoint& delta) {
  move_camera(m_instance, delta.x(), delta.y());
}

void EngineInstance::simpleEvent(Engine::SimpleEventType event_type) {
  simple_event(m_instance, event_type);
}

void EngineInstance::longEvent(Engine::LongEventType event_type,
                               Engine::LongEventState state) {
  long_event(m_instance, event_type, state);
}

void EngineInstance::positionedEvent(Engine::PositionedEventType event_type,
                                     qint32 x, qint32 y) {
  positioned_event(m_instance, event_type, x, y);
}

void EngineInstance::renderFrame() { render_frame(m_instance); }

void EngineInstance::setOpenGLContext(QOpenGLContext* context) {
  currentOpenglContext = context;

  auto size = context->surface()->size();
  setup_current_gl_context(m_instance, static_cast<quint16>(size.width()),
                           static_cast<quint16>(size.height()),
                           &getProcAddress);
}

QImage EngineInstance::generatePreview() {
  Engine::PreviewInfo pinfo;

  generate_preview(m_instance, &pinfo);

  QVector<QRgb> colorTable;
  colorTable.resize(256);
  for (int i = 0; i < 256; ++i) colorTable[i] = qRgba(255, 255, 0, i);

  QImage previewImage(pinfo.land, static_cast<int>(pinfo.width),
                      static_cast<int>(pinfo.height), QImage::Format_Indexed8);
  previewImage.setColorTable(colorTable);

  // Cannot use it here, since QImage refers to original bytes
  // dispose_preview(m_instance);

  return previewImage;
}

bool EngineInstance::isValid() const { return m_isValid; }