gameServer/ServerState.hs
author sheepluva
Tue, 10 Jun 2014 01:15:48 +0200
changeset 10263 6ef900411158
parent 9973 7589978c9912
child 10460 8dcea9087d75
permissions -rw-r--r--
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam

module ServerState
    (
    module RoomsAndClients,
    module JoinsMonitor,
    clientRoomA,
    ServerState(..),
    client's,
    allClientsS,
    allRoomsS,
    roomClientsS,
    sameProtoClientsS,
    io
    ) where

import Control.Monad.State.Strict
import Data.Set as Set(Set)
import Data.Word
----------------------
import RoomsAndClients
import CoreTypes
import JoinsMonitor

data ServerState = ServerState {
        clientIndex :: !(Maybe ClientIndex),
        serverInfo :: !ServerInfo,
        removedClients :: !(Set.Set ClientIndex),
        roomsClients :: !MRnC,
        joinsMonitor :: !JoinsMonitor
    }


clientRoomA :: StateT ServerState IO RoomIndex
clientRoomA = do
    (Just ci) <- gets clientIndex
    rnc <- gets roomsClients
    io $ clientRoomM rnc ci

client's :: (ClientInfo -> a) -> StateT ServerState IO a
client's f = do
    (Just ci) <- gets clientIndex
    rnc <- gets roomsClients
    io $ client'sM rnc f ci

allClientsS :: StateT ServerState IO [ClientInfo]
allClientsS = gets roomsClients >>= liftIO . clientsM

allRoomsS :: StateT ServerState IO [RoomInfo]
allRoomsS = gets roomsClients >>= liftIO . roomsM

roomClientsS :: RoomIndex -> StateT ServerState IO [ClientInfo]
roomClientsS ri = do
    rnc <- gets roomsClients
    io $ roomClientsM rnc ri

sameProtoClientsS :: Word16 -> StateT ServerState IO [ClientInfo]
sameProtoClientsS p = liftM f allClientsS
    where
        f = filter (\c -> clientProto c == p)

io :: IO a -> StateT ServerState IO a
io = liftIO