Semi-standardize usage of icons in many mission panels
* Question mark: Decision / user input
* Exclamation mark: Tutorial message / information
* Hedgehog: Mission introduction
* -amSkip: Mission failure
* Star: Mission success / end of game
extern crate physfs;
use physfs::PhysFSContext;
mod directory;
// from project_root
const PATH_TO_HERE: &'static str = "tests/";
//#[test]
fn test_create_physfs_context() {
let _c = PhysFSContext::new().unwrap();
assert!(PhysFSContext::is_init());
}