Semi-standardize usage of icons in many mission panels
* Question mark: Decision / user input
* Exclamation mark: Tutorial message / information
* Hedgehog: Mission introduction
* -amSkip: Mission failure
* Star: Mission success / end of game
HedgewarsScriptLoad("/Scripts/Locale.lua")
function awardAchievement(name, statMessage, capgrp)
local achievementString = string.format(loc("Achievement gotten: %s"), name)
if capgrp == nil then
capgrp = capgrpMessage2
end
if capgrp ~= false then
AddCaption(achievementString, 0xFFBA00FF, capgrp)
end
if not statMessage then
statMessage = achievementString
end
SendStat(siCustomAchievement, statMessage)
end