project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/EngineProtocol/PascalExports.java
Hedgeroid: Final sprint to the deadline
- Changed local game setup to use the new fragments from the netroom
- Pulled team editing into the main activity menu / action bar
- Cleanups, renames, anything to make the code look better ;)
/*
* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
* Copyright (c) 2011-2012 Richard Deurwaarder <xeli@xelification.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
package org.hedgewars.hedgeroid.EngineProtocol;
public class PascalExports {
public static Object engineMutex = new Object();
static{
System.loadLibrary("SDL");
System.loadLibrary("SDL_image");
System.loadLibrary("mikmod");
System.loadLibrary("SDL_net");
System.loadLibrary("SDL_mixer");
System.loadLibrary("SDL_ttf");
System.loadLibrary("lua5.1");
System.loadLibrary("hwengine");
}
public static native int HWgetMaxNumberOfTeams();
private static native void HWGenLandPreview(int port);
public static void synchronizedGenLandPreview(int port) {
synchronized(engineMutex) {
HWGenLandPreview(port);
}
}
}