allow fullscreen resolution selection (but still leaves in the auto max for commodity)
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 13/03/2011.
*/
#import <UIKit/UIKit.h>
#import "SDL_uikitappdelegate.h"
@class MainMenuViewController;
@class AVAudioPlayer;
@interface HedgewarsAppDelegate : SDLUIKitDelegate {
MainMenuViewController *mainViewController;
UIWindow *uiwindow;
UIWindow *secondWindow;
BOOL isInGame;
AVAudioPlayer *backgroundMusic;
}
@property (nonatomic,retain) MainMenuViewController *mainViewController;
@property (nonatomic,retain) UIWindow *uiwindow;
@property (nonatomic,retain) UIWindow *secondWindow;
@property (assign) BOOL isInGame;
@property (nonatomic,retain) AVAudioPlayer *backgroundMusic;
+(HedgewarsAppDelegate *)sharedAppDelegate;
+(void) playBackgroundMusic;
+(void) pauseBackgroundMusic;
+(void) stopBackgroundMusic;
+(void) loadBackgroundMusic;
@end