share/hedgewars/Data/Missions/Scenario/User_Mission_-_Newton_and_the_Hammock.lua
author Wuzzy <almikes@aol.com>
Fri, 29 Sep 2017 03:41:30 +0200
changeset 12586 7510fe66bfbb
parent 12513 d90db45a0c4f
child 12933 e65aa3c3d4e6
permissions -rw-r--r--
Change graves of teams in missions for greater variety In A Space Adventure, only one grave was used for all teams, which was clearly bad.


HedgewarsScriptLoad("/Scripts/Locale.lua")

local player = nil 
local enemy = nil
local failed = false

local hhs = {}
local numhhs = 0

function onGameInit()

	Seed = 0
	TurnTime = 60000 
	CaseFreq = 0
	MinesTime  = 1000
	-- Disable Sudden Death
	HealthDecrease = 0
	WaterRise = 0
	HealthCaseProb = 35
	Explosives = 0
	MinesNum = 0
	Map = "Hammock" 
	Theme = "Nature"

	AddTeam(loc("Pathetic Resistance"), 14483456, "Statue", "Island", "Default", "cm_duckhead")
	player = AddHog(loc("Ikeda"), 0, 48, "StrawHat")
			
	AddTeam(loc("Cybernetic Empire"), 	1175851, "ring", "Island", "Robot", "cm_cyborg")
	enemy = AddHog(loc("Unit") .. " 811", 1, 100, "cyborg1")

	SetGearPosition(player,430,1540)
	SetGearPosition(enemy,1464,1960)

end


function onGameStart()

	AddAmmo(enemy, amShotgun, 100)
	AddAmmo(enemy, amFirePunch, 100)

	--GIRDER LIST. 
	PlaceGirder(1073,2009,0)
	PlaceGirder(524,1487,3)
	PlaceGirder(638,1453,4)
	PlaceGirder(761,1453,0)
	PlaceGirder(840,1421,3)
	PlaceGirder(302,1388,6)
	PlaceGirder(327,1506,1)
	PlaceGirder(1669,1832,3)
	--MINE LIST. 
	AddGear(1056,1987,gtMine, 0, 0, 0, 0)
	AddGear(1086,1988,gtMine, 0, 0, 0, 0)
	--STICKY MINE LIST. 
	AddGear(1089,965,gtSMine, 0, 0, 0, 0)
	AddGear(1133,945,gtSMine, 0, 0, 0, 0)	
	AddGear(1010,1081,gtSMine, 0, 0, 0, 0)
	AddGear(1036,1049,gtSMine, 0, 0, 0, 0)
	AddGear(1057,1004,gtSMine, 0, 0, 0, 0)
	AddGear(784,1252,gtSMine, 0, 0, 0, 0)
	AddGear(841,1257,gtSMine, 0, 0, 0, 0)
	AddGear(902,1263,gtSMine, 0, 0, 0, 0)
	AddGear(952,1281,gtSMine, 0, 0, 0, 0)
	AddGear(517,1546,gtSMine, 0, 0, 0, 0)
	AddGear(559,1597,gtSMine, 0, 0, 0, 0)
	AddGear(613,1650,gtSMine, 0, 0, 0, 0)
	AddGear(674,1705,gtSMine, 0, 0, 0, 0)
	AddGear(746,1692,gtSMine, 0, 0, 0, 0)
	AddGear(810,1692,gtSMine, 0, 0, 0, 0)
	AddGear(872,1673,gtSMine, 0, 0, 0, 0)
	AddGear(933,1666,gtSMine, 0, 0, 0, 0)
	AddGear(981,1662,gtSMine, 0, 0, 0, 0)
	AddGear(1016,1634,gtSMine, 0, 0, 0, 0)
	AddGear(1063,1595,gtSMine, 0, 0, 0, 0)
	AddGear(1100,1574,gtSMine, 0, 0, 0, 0)
	AddGear(1002,1461,gtSMine, 0, 0, 0, 0)
	AddGear(1052,1438,gtSMine, 0, 0, 0, 0)
	AddGear(1102,1464,gtSMine, 0, 0, 0, 0)
	--WEAPON CRATE LIST. 
	SpawnAmmoCrate(1565,642,amSineGun)
	SpawnAmmoCrate(548,858,amBazooka)
	--UTILITY CRATE LIST.
	SpawnUtilityCrate(479,847,amJetpack)
	SpawnAmmoCrate(1550,1715,amBlowTorch)
	SpawnUtilityCrate(1227,1941,amJetpack)
	SpawnUtilityCrate(1070,1964,amInvulnerable)
	SpawnUtilityCrate(1070,1875,amTeleport)
	--HOG POSITION LIST.
	if hhs[0] ~= nil then
       		 SetGearPosition(hhs[0],397,865)
	end
		if hhs[1] ~= nil then
        	SetGearPosition(hhs[1],561,1365)
	end

	ShowMission(loc("Newton and the Hammock"), loc("Scenario"), loc("Eliminate the enemy.") .. "|" .. loc("Mines time: 1 second"), -amParachute, 0)
		
end

function onAmmoStoreInit()
	SetAmmo(amSkip, 9, 0, 0, 1)
	SetAmmo(amBazooka, 0, 0, 0, 1)
	SetAmmo(amJetpack, 0, 0, 0, 1)
	SetAmmo(amTeleport, 0, 0, 0, 1)
	SetAmmo(amSineGun, 0, 0, 0, 1)
	SetAmmo(amInvulnerable, 0, 0, 0, 1)
	SetAmmo(amBlowTorch, 0, 0, 0, 1)
end

function onGearDamage(gear, damage)
	if (gear == player) and (damage >= 48) then
		failed = true
	end
end

function onGearAdd(gear)

	if GetGearType(gear) == gtHedgehog then
		hhs[numhhs] = gear
		numhhs = numhhs + 1
	end	

end

function onGearDelete(gear)

	if (gear == enemy) and (failed == false) then
		ShowMission(loc("Newton and the Hammock"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
	elseif gear == player then
		ShowMission(loc("Newton and the Hammock"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
	end

end