Fix resurrector handling turn time manually, use correct ammoprop instead
This also fixes this bug: The clock turned gray while using resurrector, although the time actually counts down.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef HATBUTTON_H
#define HATBUTTON_H
#include <QPushButton>
#include <QString>
#include <QModelIndex>
class HatModel;
class HatButton : public QPushButton
{
Q_OBJECT
Q_PROPERTY(int currentIndex READ currentIndex WRITE setCurrentIndex)
Q_PROPERTY(QString currentHat READ currentHat WRITE setCurrentHat)
public:
HatButton(QWidget* parent);
int currentIndex();
QString currentHat() const;
void setModel(HatModel * model);
private:
QModelIndex m_hat;
HatModel * m_hatModel;
signals:
void currentIndexChanged(int);
void currentHatChanged(const QString &);
public slots:
void setCurrentIndex(int index);
void setCurrentHat(const QString & name);
private slots:
void showPrompt();
};
#endif // HATBUTTON_H