fix EndGame call. w/o a proper exit, demos weren't being saved
{-# LANGUAGE OverloadedStrings #-}
module HWProtoInRoomState where
import qualified Data.Map as Map
import Data.List as L
import Data.Maybe
import qualified Data.ByteString.Char8 as B
import Control.Monad
import Control.Monad.Reader
--------------------------------------
import CoreTypes
import Actions
import Utils
import HandlerUtils
import RoomsAndClients
import EngineInteraction
handleCmd_inRoom :: CmdHandler
handleCmd_inRoom ["CHAT", msg] = do
n <- clientNick
s <- roomOthersChans
return [AnswerClients s ["CHAT", n, msg]]
handleCmd_inRoom ["PART"] = return [MoveToLobby "part"]
handleCmd_inRoom ["PART", msg] = return [MoveToLobby $ "part: " `B.append` msg]
handleCmd_inRoom ("CFG" : paramName : paramStrs)
| null paramStrs = return [ProtocolError $ loc "Empty config entry"]
| otherwise = do
chans <- roomOthersChans
cl <- thisClient
if isMaster cl then
return [
ModifyRoom f,
AnswerClients chans ("CFG" : paramName : paramStrs)]
else
return [ProtocolError $ loc "Not room master"]
where
f r = if paramName `Map.member` (mapParams r) then
r{mapParams = Map.insert paramName (head paramStrs) (mapParams r)}
else
r{params = Map.insert paramName paramStrs (params r)}
handleCmd_inRoom ("ADD_TEAM" : tName : color : grave : fort : voicepack : flag : difStr : hhsInfo)
| length hhsInfo /= 16 = return [ProtocolError $ loc "Corrupted hedgehogs info"]
| otherwise = do
(ci, _) <- ask
rm <- thisRoom
clNick <- clientNick
clChan <- thisClientChans
othChans <- roomOthersChans
roomChans <- roomClientsChans
cl <- thisClient
teamColor <-
if clientProto cl < 42 then
return color
else
liftM (head . (L.\\) (map B.singleton ['0'..]) . map teamcolor . teams) thisRoom
let roomTeams = teams rm
let hhNum = let p = if not $ null roomTeams then hhnum $ head roomTeams else 4 in newTeamHHNum roomTeams p
let newTeam = clNick `seq` TeamInfo ci clNick tName teamColor grave fort voicepack flag dif hhNum (hhsList hhsInfo)
return $
if not . null . drop (maxTeams rm - 1) $ roomTeams then
[Warning $ loc "too many teams"]
else if canAddNumber roomTeams <= 0 then
[Warning $ loc "too many hedgehogs"]
else if isJust $ findTeam rm then
[Warning $ loc "There's already a team with same name in the list"]
else if isJust $ gameInfo rm then
[Warning $ loc "round in progress"]
else if isRestrictedTeams rm then
[Warning $ loc "restricted"]
else
[ModifyRoom (\r -> r{teams = teams r ++ [newTeam]}),
SendUpdateOnThisRoom,
ModifyClient (\c -> c{teamsInGame = teamsInGame c + 1, clientClan = Just teamColor}),
AnswerClients clChan ["TEAM_ACCEPTED", tName],
AnswerClients clChan ["HH_NUM", tName, showB $ hhnum newTeam],
AnswerClients othChans $ teamToNet $ newTeam,
AnswerClients roomChans ["TEAM_COLOR", tName, teamColor]
]
where
canAddNumber rt = (48::Int) - (sum $ map hhnum rt)
findTeam = find (\t -> tName == teamname t) . teams
dif = readInt_ difStr
hhsList [] = []
hhsList [_] = error "Hedgehogs list with odd elements number"
hhsList (n:h:hhs) = HedgehogInfo n h : hhsList hhs
newTeamHHNum rt p = min p (canAddNumber rt)
maxTeams r
| roomProto r < 38 = 6
| otherwise = 8
handleCmd_inRoom ["REMOVE_TEAM", tName] = do
(ci, _) <- ask
r <- thisRoom
let maybeTeam = findTeam r
let team = fromJust maybeTeam
return $
if isNothing $ maybeTeam then
[Warning $ loc "REMOVE_TEAM: no such team"]
else if ci /= teamownerId team then
[ProtocolError $ loc "Not team owner!"]
else
[RemoveTeam tName,
ModifyClient
(\c -> c{
teamsInGame = teamsInGame c - 1,
clientClan = if teamsInGame c == 1 then Nothing else Just $ anotherTeamClan ci team r
})
]
where
anotherTeamClan ci team = teamcolor . fromMaybe (error "CHECKPOINT 011") . find (\t -> (teamownerId t == ci) && (t /= team)) . teams
findTeam = find (\t -> tName == teamname t) . teams
handleCmd_inRoom ["HH_NUM", teamName, numberStr] = do
cl <- thisClient
r <- thisRoom
clChan <- thisClientChans
roomChans <- roomClientsChans
let maybeTeam = findTeam r
let team = fromJust maybeTeam
return $
if not $ isMaster cl then
[ProtocolError $ loc "Not room master"]
else if isNothing maybeTeam then
[]
else if hhNumber < 1 || hhNumber > 8 || hhNumber > canAddNumber r + hhnum team then
[AnswerClients clChan ["HH_NUM", teamName, showB $ hhnum team]]
else
[ModifyRoom $ modifyTeam team{hhnum = hhNumber},
AnswerClients roomChans ["HH_NUM", teamName, showB hhNumber]]
where
hhNumber = readInt_ numberStr
findTeam = find (\t -> teamName == teamname t) . teams
canAddNumber = (-) 48 . sum . map hhnum . teams
handleCmd_inRoom ["TEAM_COLOR", teamName, newColor] = do
cl <- thisClient
others <- roomOthersChans
r <- thisRoom
let maybeTeam = findTeam r
let team = fromJust maybeTeam
return $
if not $ isMaster cl then
[ProtocolError $ loc "Not room master"]
else if isNothing maybeTeam then
[]
else
[ModifyRoom $ modifyTeam team{teamcolor = newColor},
AnswerClients others ["TEAM_COLOR", teamName, newColor],
ModifyClient2 (teamownerId team) (\c -> c{clientClan = Just newColor})]
where
findTeam = find (\t -> teamName == teamname t) . teams
handleCmd_inRoom ["TOGGLE_READY"] = do
cl <- thisClient
chans <- roomClientsChans
if isMaster cl then
return []
else
return [
ModifyRoom (\r -> r{readyPlayers = readyPlayers r + (if isReady cl then -1 else 1)}),
ModifyClient (\c -> c{isReady = not $ isReady cl}),
AnswerClients chans $ if clientProto cl < 38 then
[if isReady cl then "NOT_READY" else "READY", nick cl]
else
["CLIENT_FLAGS", if isReady cl then "-r" else "+r", nick cl]
]
handleCmd_inRoom ["START_GAME"] = do
(ci, rnc) <- ask
cl <- thisClient
rm <- thisRoom
chans <- roomClientsChans
let nicks = map (nick . client rnc) . roomClients rnc $ clientRoom rnc ci
let allPlayersRegistered = all ((<) 0 . B.length . webPassword . client rnc . teamownerId) $ teams rm
if isMaster cl && (playersIn rm == readyPlayers rm || clientProto cl > 43) && not (isJust $ gameInfo rm) then
if enoughClans rm then
return [
ModifyRoom
(\r -> r{
gameInfo = Just $ newGameInfo (teams rm) (length $ teams rm) allPlayersRegistered (mapParams rm) (params rm)
}
)
, AnswerClients chans ["RUN_GAME"]
, SendUpdateOnThisRoom
, AnswerClients chans $ "CLIENT_FLAGS" : "+g" : nicks
, ModifyRoomClients (\c -> c{isInGame = True})
]
else
return [Warning $ loc "Less than two clans!"]
else
return []
where
enoughClans = not . null . drop 1 . group . map teamcolor . teams
handleCmd_inRoom ["EM", msg] = do
cl <- thisClient
rm <- thisRoom
chans <- roomOthersChans
if teamsInGame cl > 0 && (isJust $ gameInfo rm) && isLegal then
return $ AnswerClients chans ["EM", msg]
: [ModifyRoom (\r -> r{gameInfo = liftM (\g -> g{roundMsgs = msg : roundMsgs g}) $ gameInfo r}) | not isKeepAlive]
else
return []
where
(isLegal, isKeepAlive) = checkNetCmd msg
handleCmd_inRoom ["ROUNDFINISHED", correctly] = do
cl <- thisClient
rm <- thisRoom
chans <- roomClientsChans
let clTeams = map teamname . filter (\t -> teamowner t == nick cl) . teams $ rm
let unsetInGameState = [AnswerClients chans ["CLIENT_FLAGS", "-g", nick cl], ModifyClient (\c -> c{isInGame = False})]
if isInGame cl then
if isJust $ gameInfo rm then
return $ unsetInGameState ++ map SendTeamRemovalMessage clTeams
else
return unsetInGameState
else
return [] -- don't accept this message twice
where
isCorrect = correctly == "1"
-- compatibility with clients with protocol < 38
handleCmd_inRoom ["ROUNDFINISHED"] =
handleCmd_inRoom ["ROUNDFINISHED", "1"]
handleCmd_inRoom ["TOGGLE_RESTRICT_JOINS"] = do
cl <- thisClient
return $
if not $ isMaster cl then
[ProtocolError $ loc "Not room master"]
else
[ModifyRoom (\r -> r{isRestrictedJoins = not $ isRestrictedJoins r})]
handleCmd_inRoom ["TOGGLE_RESTRICT_TEAMS"] = do
cl <- thisClient
return $
if not $ isMaster cl then
[ProtocolError $ loc "Not room master"]
else
[ModifyRoom (\r -> r{isRestrictedTeams = not $ isRestrictedTeams r})]
handleCmd_inRoom ["TOGGLE_REGISTERED_ONLY"] = do
cl <- thisClient
return $
if not $ isMaster cl then
[ProtocolError $ loc "Not room master"]
else
[ModifyRoom (\r -> r{isRegisteredOnly = not $ isRegisteredOnly r})]
handleCmd_inRoom ["ROOM_NAME", newName] = do
cl <- thisClient
rs <- allRoomInfos
rm <- thisRoom
chans <- sameProtoChans
return $
if not $ isMaster cl then
[ProtocolError $ loc "Not room master"]
else
if isJust $ find (\r -> newName == name r) rs then
[Warning $ loc "Room with such name already exists"]
else
[ModifyRoom roomUpdate,
AnswerClients chans ("ROOM" : "UPD" : name rm : roomInfo (nick cl) (roomUpdate rm))]
where
roomUpdate r = r{name = newName}
handleCmd_inRoom ["KICK", kickNick] = do
(thisClientId, rnc) <- ask
maybeClientId <- clientByNick kickNick
master <- liftM isMaster thisClient
let kickId = fromJust maybeClientId
let sameRoom = clientRoom rnc thisClientId == clientRoom rnc kickId
return
[KickRoomClient kickId | master && isJust maybeClientId && (kickId /= thisClientId) && sameRoom]
handleCmd_inRoom ["DELEGATE", newAdmin] = do
(thisClientId, rnc) <- ask
maybeClientId <- clientByNick newAdmin
master <- liftM isMaster thisClient
serverAdmin <- liftM isAdministrator thisClient
let newAdminId = fromJust maybeClientId
let sameRoom = clientRoom rnc thisClientId == clientRoom rnc newAdminId
return
[ChangeMaster (Just newAdminId) |
(master || serverAdmin)
&& isJust maybeClientId
&& ((newAdminId /= thisClientId) || (serverAdmin && not master))
&& sameRoom]
handleCmd_inRoom ["TEAMCHAT", msg] = do
cl <- thisClient
chans <- roomSameClanChans
return [AnswerClients chans ["EM", engineMsg cl]]
where
engineMsg cl = toEngineMsg $ B.concat ["b", nick cl, "(team): ", msg, "\x20\x20"]
handleCmd_inRoom ["BAN", banNick] = do
(thisClientId, rnc) <- ask
maybeClientId <- clientByNick banNick
master <- liftM isMaster thisClient
let banId = fromJust maybeClientId
let sameRoom = clientRoom rnc thisClientId == clientRoom rnc banId
if master && isJust maybeClientId && (banId /= thisClientId) && sameRoom then
return [
-- ModifyRoom (\r -> r{roomBansList = let h = host $ rnc `client` banId in h `deepseq` h : roomBansList r})
KickRoomClient banId
]
else
return []
handleCmd_inRoom ["LIST"] = return [] -- for old clients (<= 0.9.17)
handleCmd_inRoom (s:_) = return [ProtocolError $ "Incorrect command '" `B.append` s `B.append` "' (state: in room)"]
handleCmd_inRoom [] = return [ProtocolError "Empty command (state: in room)"]