when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 28/05/2011.
*/
#import "RestoreViewController.h"
#import "GameInterfaceBridge.h"
@implementation RestoreViewController
// Override to allow orientations other than the default portrait orientation.
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
-(IBAction) buttonReleased:(id) sender {
UIButton *theButton = (UIButton *)sender;
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
if (theButton.tag != 0) {
GameInterfaceBridge *bridge = [[GameInterfaceBridge alloc] initWithController:self.parentViewController];
[self.parentViewController dismissModalViewControllerAnimated:NO];
[bridge startSaveGame:[defaults objectForKey:@"savedGamePath"]];
[bridge release];
} else {
[defaults setObject:@"" forKey:@"savedGamePath"];
[defaults synchronize];
[self.parentViewController dismissModalViewControllerAnimated:YES];
}
}
-(void) didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
-(void) viewDidLoad {
NSString *imgName;
if (IS_IPAD())
imgName = @"smallerBackground~ipad.png";
else
imgName = @"smallerBackground~iphone.png";
UIImage *img = [[UIImage alloc] initWithContentsOfFile:imgName];
self.view.backgroundColor = [UIColor colorWithPatternImage:img];
[img release];
[super viewDidLoad];
}
-(void) viewDidUnload {
[super viewDidUnload];
}
-(void) dealloc {
[super dealloc];
}
@end