remove any thread-safe stuff I introduced since it's not needed
as unC0Rr pointed out it's not needed, we are single-threaded (thanks :D)
from what I understood this time, Qt is clever enough to sequentialize all events and child destructions instead of spawning threads
also some docs/comments
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/**
* @file
* @brief FreqSpinBox class definition
*/
#ifndef HEDGEWARS_FREQSPINBOX_H
#define HEDGEWARS_FREQSPINBOX_H
#include <QObject>
#include <QSpinBox>
/**
* <code>SpinBox</code> that returns its value as localized turn frequency.
* 'Never', 'Every Turn', 'Every 2 Turns', etc.
* @author unc0rr
* @since 0.9.12
*/
class FreqSpinBox : public QSpinBox
{
Q_OBJECT
public:
/**
* @brief Class constructor.
* @param parent parent widget.
*/
FreqSpinBox(QWidget * parent);
protected:
/**
* Returns it's value as localized frequency.
* 'Never', 'Every Turn', 'Every 2 Turns', etc.
* @param value integer value to be representing as string.
* @return the turn frequence-like string representation.
*/
QString textFromValue(int value) const;
};
#endif // FREQSPINBOX_H