QTfrontend/frameTeam.h
author smxx
Thu, 04 Feb 2010 20:45:03 +0000
changeset 2747 7889a3a9724f
parent 1475 bab5650fc894
child 4976 088d40d8aba2
permissions -rw-r--r--
Server: * Added support for flags (this still needs further adjustments to restore compatibility with older versions (team datasets)!) Engine: * Added support for flags * Added weapon tooltips * Moved SplitBySpace to uMisc * Set file operations to readonly to avoid conflicts running multiple copies networked and synced on one (fast) machine * Flash active team while green arrow is shown (waiting for input or camera centered on active hog) * Updated English locale Frontend: * Added support for flags * Added flag selection to edit team page * Added checkbox for weapon tooltips in options * "Random team" button may now be translated * Disabled "official server" button till protocol is handled for all versions (see above; nemo's server is updated to new protocol) Graphics: * Added basic set of example flags

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _FRAME_TEAM_INCLUDED
#define _FRAME_TEAM_INCLUDED

#include <QFrame>
#include <QList>
#include <QColor>

#include "teamselect.h"

class FrameTeams : public QFrame
{
  Q_OBJECT

 friend class CHedgehogerWidget;
 friend class TeamShowWidget;

 public:
  FrameTeams(QWidget* parent=0);
  QWidget* getTeamWidget(HWTeam team);
  bool isFullTeams() const;
  void resetColors();
  void resetTeams();
  void setHHNum(const HWTeam& team);
  void setTeamColor(const HWTeam& team);
  void setInteractivity(bool interactive);
  QColor getNextColor() const;

 signals:
  void teamColorChanged(const HWTeam&);

 public slots:
  void addTeam(HWTeam team, bool willPlay);
  void removeTeam(HWTeam team);

 private:
  const int maxHedgehogsPerGame;
  int overallHedgehogs;
  QList<QColor> availableColors;
  QList<QColor>::Iterator currentColor;

  void emitTeamColorChanged(const HWTeam& team);

  QVBoxLayout mainLayout;
  typedef QMap<HWTeam, QWidget*> tmapTeamToWidget;
  tmapTeamToWidget teamToWidget;
  bool nonInteractive;
};

#endif // _FRAME_TAM_INCLUDED