cmake_modules/paths.cmake
author nemo
Fri, 13 Oct 2017 16:37:56 -0400
changeset 12701 79e13080b9db
parent 11329 ac6715709812
child 14253 084af6d2685f
permissions -rw-r--r--
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...

#where to build libs and bins
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
set(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
#these variables are for non-makefile generators
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${EXECUTABLE_OUTPUT_PATH})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${EXECUTABLE_OUTPUT_PATH})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${LIBRARY_OUTPUT_PATH})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${LIBRARY_OUTPUT_PATH})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${LIBRARY_OUTPUT_PATH})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${LIBRARY_OUTPUT_PATH})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${LIBRARY_OUTPUT_PATH})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${LIBRARY_OUTPUT_PATH})

#resource paths
if(UNIX AND NOT APPLE)
    set(target_binary_install_dir "bin" CACHE PATH "install dest for binaries")
    set(target_library_install_dir "lib${LIB_SUFFIX}" CACHE PATH "install dest for libs")

    string(SUBSTRING "${DATA_INSTALL_DIR}" 0 1 sharepath_start)
    if(${sharepath_start} MATCHES "/")
        set(HEDGEWARS_DATADIR "${DATA_INSTALL_DIR}/")
    else()
        set(HEDGEWARS_DATADIR "${CMAKE_INSTALL_PREFIX}/${DATA_INSTALL_DIR}/")
    endif()
    set(HEDGEWARS_FULL_DATADIR "${HEDGEWARS_DATADIR}")
else()
    set(target_binary_install_dir "./")

    if(APPLE)
        set(target_library_install_dir "../Frameworks/")
        set(CMAKE_INSTALL_PREFIX "Hedgewars.app/Contents/MacOS/")
        set(HEDGEWARS_DATADIR "../Resources/")
        set(HEDGEWARS_FULL_DATADIR "/Applications/${CMAKE_INSTALL_PREFIX}/${HEDGEWARS_DATADIR}")
    elseif(WIN32)
        set(target_library_install_dir "./")
        set(HEDGEWARS_DATADIR "./")
        set(HEDGEWARS_FULL_DATADIR "${CMAKE_INSTALL_PREFIX}/")
        link_directories("${EXECUTABLE_OUTPUT_PATH}" "${CMAKE_SOURCE_DIR}/misc/winutils/bin")
    endif()
endif()


#RPATH SETTINGS
#necessary for dynamic libraries on UNIX, ignored elsewhere

#use, i.e. don't skip the full RPATH for the build tree
set(CMAKE_SKIP_BUILD_RPATH FALSE)
set(CMAKE_SKIP_INSTALL_RPATH FALSE)

#it's safe to use our RPATH because it is relative
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)

#add the automatically determined parts of the RPATH
#which point to directories outside the build tree to the install RPATH
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)

if(APPLE)
    #@rpath mangling
    set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
    #install_name_tool for libraries
    set(CMAKE_INSTALL_NAME_DIR "@executable_path/../Frameworks")
else(APPLE AND NOT (${CMAKE_INSTALL_PREFIX} MATCHES "/usr"))
    #paths where to find libraries (final slash not optional):
    # - the first is relative to the executable
    # - the second is the same directory of the executable (so it runs in bin/)
    # - the third one is the full path of the system dir
    #source http://www.cmake.org/pipermail/cmake/2008-January/019290.html
    #skip this if the install prefix is the standard one
    set(CMAKE_INSTALL_RPATH "$ORIGIN/../${target_library_install_dir}/:$ORIGIN/:${CMAKE_INSTALL_PREFIX}/${target_library_install_dir}/")
endif(APPLE)