misc/winutils/include/SDL_name.h
author nemo
Fri, 13 Oct 2017 16:37:56 -0400
changeset 12701 79e13080b9db
parent 10017 de822cd3df3a
permissions -rw-r--r--
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...


#ifndef _SDLname_h_
#define _SDLname_h_

#if defined(__STDC__) || defined(__cplusplus)
#define NeedFunctionPrototypes 1
#endif

#define SDL_NAME(X) SDL_##X

#endif /* _SDLname_h_ */