project_files/frontlib/Android.mk
author nemo
Fri, 13 Oct 2017 16:37:56 -0400
changeset 12701 79e13080b9db
parent 10017 de822cd3df3a
child 15514 f90255a3454c
permissions -rw-r--r--
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := frontlib

LOCAL_CFLAGS := -I$(LOCAL_PATH)/../Android-build/SDL-android-project/jni/SDL_net -std=c99 -I$(LOCAL_PATH)/../Android-build/SDL-android-project/jni/SDL/include

LOCAL_SRC_FILES := base64/base64.c iniparser/iniparser.c \
    iniparser/dictionary.c ipc/gameconn.c ipc/ipcbase.c \
    ipc/ipcprotocol.c ipc/mapconn.c md5/md5.c model/scheme.c \
    model/gamesetup.c model/map.c model/mapcfg.c model/room.c \
    model/schemelist.c model/team.c model/teamlist.c model/weapon.c \
    net/netbase.c net/netconn_callbacks.c net/netconn_send.c \
    net/netconn.c net/netprotocol.c util/buffer.c util/inihelper.c \
    util/logging.c util/util.c frontlib.c hwconsts.c socket.c \
    extra/jnacontrol.c

LOCAL_SHARED_LIBRARIES += SDL SDL_net
LOCAL_LDLIBS += -lz

include $(BUILD_SHARED_LIBRARY)